[WIP] Refactoring meta-detection

This commit is contained in:
Matthias Bisping 2023-01-09 14:44:22 +01:00
parent 99af2943b5
commit 17c40c996a
2 changed files with 25 additions and 34 deletions

View File

@ -58,55 +58,51 @@ def is_related(alpha: Rectangle, beta: Rectangle):
return (is_near_enough(alpha, beta) and has_correct_position(alpha, beta)) or overlap(alpha, beta)
def fuse_rects(rect1, rect2):
if rect1 == rect2:
return rect1
x1, y1, w1, h1 = rect1
x2, y2, w2, h2 = rect2
topleft = list(min(product([x1, x2], [y1, y2])))
bottomright = list(max(product([x1 + w1, x2 + w2], [y1 + h1, y2 + h2])))
w = [bottomright[0] - topleft[0]]
h = [bottomright[1] - topleft[1]]
return tuple(topleft + w + h)
def bounding_rect(alpha: Rectangle, beta: Rectangle):
return Rectangle(
min(alpha.x1, beta.x1),
min(alpha.y1, beta.y1),
max(alpha.x2, beta.x2),
max(alpha.y2, beta.y2),
)
def rectangles_differ(r):
return r[0] != r[1]
def find_related_rects(rects):
rect_pairs = lfilter(star(is_related), combinations(rects, 2))
rect_pairs = lfilter(rectangles_differ, rect_pairs)
if not rect_pairs:
return [], rects
rel_rects = set([rect for pair in rect_pairs for rect in pair])
unrel_rects = [rect for rect in rects if rect not in rel_rects]
return rect_pairs, unrel_rects
# def find_related_rects(rects):
# rect_pairs = lfilter(star(is_related), combinations(rects, 2))
# rect_pairs = lfilter(rectangles_differ, rect_pairs)
# if not rect_pairs:
# return [], rects
# rel_rects = set([rect for pair in rect_pairs for rect in pair])
# unrel_rects = [rect for rect in rects if rect not in rel_rects]
# return rect_pairs, unrel_rects
def connect_related_rectangles(rectangles: Iterable[Rectangle]):
boxes = lmap(rectangle_to_box, rectangles)
rectangles = list(rectangles)
current_idx = 0
while True:
if current_idx + 1 >= len(boxes) or len(boxes) <= 1:
if current_idx + 1 >= len(rectangles) or len(rectangles) <= 1:
break
merge_happened = False
current_rect = boxes.pop(current_idx)
current_rect = rectangles.pop(current_idx)
for idx, maybe_related_rect in enumerate(boxes):
for idx, maybe_related_rect in enumerate(rectangles):
if is_related(current_rect, maybe_related_rect):
current_rect = fuse_rects(current_rect, maybe_related_rect)
boxes.pop(idx)
current_rect = bounding_rect(current_rect, maybe_related_rect)
rectangles.pop(idx)
merge_happened = True
break
boxes.insert(0, current_rect)
rectangles.insert(0, current_rect)
if not merge_happened:
current_idx += 1
elif merge_happened:
current_idx = 0
return lmap(box_to_rectangle, boxes)
return rectangles

View File

@ -182,9 +182,4 @@ def intersection_along_axis(alpha, beta, axis):
def overlap(alpha: Rectangle, beta: Rectangle):
a_x1, a_y1, a_w1, a_h1 = alpha
b_x2, b_y2, b_w2, b_h2 = beta
dx = min(a_x1 + a_w1, b_x2 + b_w2) - max(a_x1, b_x2)
dy = min(a_y1 + a_h1, b_y2 + b_h2) - max(a_y1, b_y2)
return True if (dx >= 0) and (dy >= 0) else False
return intersection(alpha, beta) > 0