from collections import namedtuple from functools import partial def remove_overlapping(rectangles): def overlap(a, b): return compute_intersection(a, b) > 0 def does_not_overlap(rect, rectangles): return not any(overlap(rect, r2) for r2 in rectangles if not rect == r2) rectangles = list(map(xywh_to_vec_rect, rectangles)) rectangles = filter(partial(does_not_overlap, rectangles=rectangles), rectangles) rectangles = map(vec_rect_to_xywh, rectangles) return rectangles def remove_included(rectangles): def included(a, b): return b.xmin >= a.xmin and b.ymin >= a.ymin and b.xmax <= a.xmax and b.ymax <= a.ymax def is_not_included(rect, rectangles): return not any(included(r2, rect) for r2 in rectangles if not rect == r2) rectangles = list(map(xywh_to_vec_rect, rectangles)) rectangles = filter(partial(is_not_included, rectangles=rectangles), rectangles) rectangles = map(vec_rect_to_xywh, rectangles) return rectangles Rectangle = namedtuple("Rectangle", "xmin ymin xmax ymax") def make_box(x1, y1, x2, y2): keys = "x1", "y1", "x2", "y2" return dict(zip(keys, [x1, y1, x2, y2])) def compute_intersection(a, b): dx = min(a.xmax, b.xmax) - max(a.xmin, b.xmin) dy = min(a.ymax, b.ymax) - max(a.ymin, b.ymin) return dx * dy if (dx >= 0) and (dy >= 0) else 0 def has_no_parent(hierarchy): return hierarchy[-1] <= 0 def xywh_to_vec_rect(rect): x1, y1, w, h = rect x2 = x1 + w y2 = y1 + h return Rectangle(x1, y1, x2, y2) def vec_rect_to_xywh(rect): x, y, x2, y2 = rect w = x2 - x h = y2 - y return x, y, w, h