- Add visitor support to content rectangle - Refactor box unpacking to happen by applying visitor pattern
317 lines
10 KiB
Python
317 lines
10 KiB
Python
import random
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from copy import deepcopy
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from enum import Enum
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from functools import lru_cache, partial
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from math import sqrt
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from typing import List, Iterable
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from PIL import Image
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from funcy import chunks, mapcat, repeatedly
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from loguru import logger
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from cv_analysis.utils.geometric import is_square_like
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from cv_analysis.utils.image_operations import superimpose
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from cv_analysis.utils.rectangle import Rectangle
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from cv_analysis.utils.spacial import area
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from synthesis.randomization import rnd, possibly, maybe
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from synthesis.segment.content_rectangle import ContentRectangle
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from synthesis.segment.plot import pick_colormap
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from synthesis.segment.random_content_rectangle import RandomContentRectangle
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from synthesis.segment.recursive_content_rectangle import RecursiveContentRectangle
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from synthesis.segment.segments import generate_random_plot, generate_recursive_random_table, generate_text_block
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from synthesis.segment.table.cell import Cell
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from synthesis.text.text import generate_random_words, generate_random_number
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class RecursiveRandomTable(RandomContentRectangle, RecursiveContentRectangle):
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def __init__(self, x1, y1, x2, y2, border_width=1, layout: str = None, double_rule=False):
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"""A table with a random number of rows and columns, and random content in each cell.
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Args:
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x1: x-coordinate of the top-left corner
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y1: y-coordinate of the top-left corner
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x2: x-coordinate of the bottom-right corner
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y2: y-coordinate of the bottom-right corner
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border_width: width of the table border
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layout: layout of the table, either "horizontal", "vertical", "closed", or "open"
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double_rule: whether to use double rules as the top and bottom rules
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"""
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assert layout in [None, "horizontal", "vertical", "closed", "open"]
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super().__init__(x1, y1, x2, y2)
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self.double_rule = double_rule
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self.double_rule_width = (3 * border_width) if self.double_rule else 0
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self.n_columns = rnd.randint(1, max(self.width // 100, 1))
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self.n_rows = rnd.randint(1, max((self.height - 2 * self.double_rule_width) // rnd.randint(17, 100), 1))
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self.cell_size = (self.width / self.n_columns, (self.height - 2 * self.double_rule_width) / self.n_rows)
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self.content = Image.new("RGBA", (self.width, self.height), (255, 255, 255, 0))
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self.background_color = maybe() and get_random_background_color() or (255, 255, 255, 0)
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self.layout = layout or self.pick_random_layout()
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logger.debug(f"Layout: {self.layout}")
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self.__cells = []
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@property
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def cells(self):
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return self.__cells
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@property
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def children(self):
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for cell in self.cells:
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# TODO: this is not very clean
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cell = deepcopy(cell)
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cell.shift(self.x1, self.y1)
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yield cell
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def pick_random_layout(self):
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if self.n_columns == 1 and self.n_rows == 1:
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layout = "closed"
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elif self.n_columns == 1:
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layout = rnd.choice(["vertical", "closed"])
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elif self.n_rows == 1:
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layout = rnd.choice(["horizontal", "closed"])
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else:
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layout = rnd.choice(["closed", "horizontal", "vertical", "open"])
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return layout
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def generate_random_table(self, draw_cell_content=False):
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"""Generate a random table. The table is generated by first generating a random layout, and then filling the
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cells with content recursively.
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Args:
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draw_cell_content: Whether to draw the content of each cell. If False, only the table border is drawn. Cells
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can be accessed and drawn later.
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Returns:
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None
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"""
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cells = self.generate_table()
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cells = list(self.fill_cells_with_content(cells))
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cells = list(self.draw_cell_borders(cells))
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# TODO: This is not very clean.
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if draw_cell_content:
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self.content = paste_contents(self.content, cells)
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assert self.content.mode == "RGBA"
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self.__cells.extend(cells)
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def fill_cells_with_content(self, cells):
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yield from map(self.build_cell, cells)
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def build_cell(self, cell):
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if self.__is_a_small_cell(cell):
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cell = self.build_small_cell(cell)
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elif self.__is_a_medium_sized_cell(cell):
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cell = self.build_medium_sized_cell(cell)
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elif self.__is_a_large_cell(cell):
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cell = self.build_large_cell(cell)
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else:
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raise ValueError(f"Invalid cell size: {get_size(cell)}")
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assert cell.content.mode == "RGBA"
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return cell
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def __is_a_small_cell(self, cell):
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return get_size(cell) <= Size.SMALL.value
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def __is_a_medium_sized_cell(self, cell):
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return get_size(cell) <= Size.MEDIUM.value
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def __is_a_large_cell(self, cell):
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return get_size(cell) > Size.MEDIUM.value
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def build_small_cell(self, cell):
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content = (possibly() and generate_random_words(1, 3)) or (
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generate_random_number()
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+ ((possibly() and " " + rnd.choice(["$", "£", "%", "EUR", "USD", "CAD", "ADA"])) or "")
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)
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return generate_text_block(cell, content)
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def build_medium_sized_cell(self, cell):
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choice = rnd.choice(["plot", "recurse"])
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if choice == "plot":
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return generate_random_plot(cell)
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elif choice == "recurse":
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return generate_recursive_random_table(
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cell,
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border_width=1,
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layout=random.choice(["open", "horizontal", "vertical"]),
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double_rule=False,
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)
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else:
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return generate_text_block(cell, f"{choice} {get_size(cell):.0f} {get_size_class(cell).name}")
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def build_large_cell(self, cell):
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choice = rnd.choice(["plot", "recurse"])
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logger.debug(f"Generating {choice} {get_size(cell):.0f} {get_size_class(cell).name}")
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if choice == "plot" and is_square_like(cell):
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return generate_random_plot(cell)
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else:
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logger.debug(f"recurse {get_size(cell):.0f} {get_size_class(cell).name}")
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return generate_recursive_random_table(
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cell,
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border_width=1,
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layout=random.choice(["open", "horizontal", "vertical"]),
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double_rule=False,
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)
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def draw_cell_borders(self, cells: List[ContentRectangle]):
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columns = chunks(self.n_rows, cells)
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for col_idx, column in enumerate(columns):
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for row_index, cell in enumerate(column):
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self.draw_cell(cell, col_idx, row_index)
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yield cell
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if self.layout == "closed":
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self.draw_table_borders()
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if self.double_rule:
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self.draw_table_rule()
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def draw_cell(self, cell, col_idx, row_index):
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# TODO: Refactor
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c = Cell(*cell.coords, self.background_color)
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c.content = cell.content
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self.draw_edges_based_on_position(c, col_idx, row_index)
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def draw_edges_based_on_position(self, cell: Cell, col_idx, row_index):
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"""Draw the edges of a cell based on its position in the table."""
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if col_idx < self.n_columns - 1:
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cell.draw_right_border()
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if row_index < self.n_rows - 1:
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cell.draw_bottom_border()
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def draw_table_rule(self):
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# TODO: Refactor
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c1 = Cell(*self.coords)
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c1.draw_top_border(width=1)
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c1.draw_bottom_border(width=1)
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x1, y1, x2, y2 = self.coords
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c2 = Cell(x1, y1 + self.double_rule_width, x2, y2 - self.double_rule_width)
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c2.draw_top_border(width=1)
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c2.draw_bottom_border(width=1)
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c = superimpose(c1.content, c2.content)
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self.content = superimpose(c, self.content)
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def draw_table_borders(self):
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# TODO: Refactor
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c = Cell(*self.coords, self.background_color)
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c.content = self.content
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c.draw()
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yield self
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def generate_table(self) -> Iterable[ContentRectangle]:
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yield from mapcat(self.generate_column, range(self.n_columns))
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def generate_column(self, column_index) -> Iterable[ContentRectangle]:
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logger.trace(f"Generating column {column_index}.")
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generate_cell_for_row_index = partial(self.generate_cell, column_index)
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yield from map(generate_cell_for_row_index, range(self.n_rows))
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def generate_cell(self, column_index, row_index) -> ContentRectangle:
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w, h = self.cell_size
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x1, y1 = (column_index * w), (row_index * h) + self.double_rule_width
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x2, y2 = x1 + w, y1 + h
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logger.trace(f"Generating cell ({row_index}, {column_index}) at ({x1}, {y1}, {x2}, {y2}).")
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return Cell(x1, y1, x2, y2, self.background_color)
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def generate_column_names(self):
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column_names = repeatedly(self.generate_column_name, self.n_columns)
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return column_names
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def generate_column_name(self):
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column_name = generate_random_words(1, 3)
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return column_name
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@lru_cache(maxsize=None)
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def get_random_background_color():
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return tuple([*get_random_color_complementing_color_map(pick_colormap()), rnd.randint(100, 210)])
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def get_random_color_complementing_color_map(colormap):
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def color_complement(r, g, b):
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"""Reference: https://stackoverflow.com/a/40234924"""
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def hilo(a, b, c):
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if c < b:
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b, c = c, b
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if b < a:
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a, b = b, a
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if c < b:
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b, c = c, b
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return a + c
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k = hilo(r, g, b)
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return tuple(k - u for u in (r, g, b))
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color = colormap(0.2)[:3]
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color = [int(255 * v) for v in color]
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color = color_complement(*color)
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return color
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def paste_contents(page, contents: Iterable[ContentRectangle]):
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page = deepcopy(page)
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for content in contents:
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paste_content(page, content)
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return page
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def paste_content(page, content_box: ContentRectangle):
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assert content_box.content.mode == "RGBA"
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page.paste(content_box.content, (content_box.x1, content_box.y1), content_box.content)
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return page
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def get_size_class(rectangle: Rectangle):
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size = get_size(rectangle)
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if size < Size.SMALL.value:
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return Size.SMALL
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elif size < Size.LARGE.value:
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return Size.MEDIUM
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else:
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return Size.LARGE
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def get_size(rectangle: Rectangle):
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size = sqrt(area(rectangle))
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return size
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class Size(Enum):
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# FIXME: this has to scale with the DPI
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SMALL = 120
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MEDIUM = 180
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LARGE = 300
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