mirror of
https://github.com/mozilla/pdf.js.git
synced 2026-04-16 18:24:04 +02:00
Merge pull request #21049 from calixteman/load_gpu
Unconditionally create a gpu device
This commit is contained in:
commit
6ac79d05d1
@ -105,7 +105,7 @@ const DefaultPartialEvaluatorOptions = Object.freeze({
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iccUrl: null,
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standardFontDataUrl: null,
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wasmUrl: null,
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prepareWebGPU: null,
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hasGPU: false,
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});
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const PatternType = {
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@ -1520,8 +1520,7 @@ class PartialEvaluator {
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resources,
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this._pdfFunctionFactory,
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this.globalColorSpaceCache,
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localColorSpaceCache,
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this.options.prepareWebGPU
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localColorSpaceCache
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);
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patternIR = shadingFill.getIR();
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} catch (reason) {
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@ -46,18 +46,24 @@ const ShadingType = {
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};
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class Pattern {
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// eslint-disable-next-line no-unused-private-class-members
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static #hasGPU = false;
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constructor() {
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unreachable("Cannot initialize Pattern.");
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}
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static setOptions({ hasGPU }) {
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this.#hasGPU = hasGPU;
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}
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static parseShading(
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shading,
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xref,
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res,
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pdfFunctionFactory,
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globalColorSpaceCache,
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localColorSpaceCache,
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prepareWebGPU = null
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localColorSpaceCache
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) {
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const dict = shading instanceof BaseStream ? shading.dict : shading;
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const type = dict.get("ShadingType");
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@ -65,7 +71,6 @@ class Pattern {
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try {
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switch (type) {
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case ShadingType.FUNCTION_BASED:
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prepareWebGPU?.();
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return new FunctionBasedShading(
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dict,
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xref,
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@ -88,7 +93,6 @@ class Pattern {
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case ShadingType.LATTICE_FORM_MESH:
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case ShadingType.COONS_PATCH_MESH:
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case ShadingType.TENSOR_PATCH_MESH:
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prepareWebGPU?.();
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return new MeshShading(
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shading,
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xref,
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@ -27,6 +27,7 @@ import { JpegStream } from "./jpeg_stream.js";
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import { JpxImage } from "./jpx.js";
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import { MissingDataException } from "./core_utils.js";
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import { OperatorList } from "./operator_list.js";
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import { Pattern } from "./pattern.js";
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import { PDFDocument } from "./document.js";
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import { PDFFunctionFactory } from "./function.js";
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import { Stream } from "./stream.js";
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@ -73,19 +74,6 @@ class BasePdfManager {
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evaluatorOptions.isImageDecoderSupported &&=
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FeatureTest.isImageDecoderSupported;
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// Set up a one-shot callback so evaluators can notify the main thread that
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// WebGPU-acceleratable content was found. The flag ensures the message is
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// sent at most once per document.
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if (evaluatorOptions.enableWebGPU) {
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let prepareWebGPUSent = false;
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evaluatorOptions.prepareWebGPU = () => {
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if (!prepareWebGPUSent) {
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prepareWebGPUSent = true;
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handler.send("PrepareWebGPU", null);
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}
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};
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}
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delete evaluatorOptions.enableWebGPU;
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this.evaluatorOptions = Object.freeze(evaluatorOptions);
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// Initialize image-options once per document.
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@ -99,6 +87,7 @@ class BasePdfManager {
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CmykICCBasedCS.setOptions(options);
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JBig2CCITTFaxWasmImage.setOptions(options);
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PDFFunctionFactory.setOptions(options);
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Pattern.setOptions(options);
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}
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get docId() {
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@ -75,7 +75,7 @@ import { DOMCanvasFactory } from "./canvas_factory.js";
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import { DOMFilterFactory } from "./filter_factory.js";
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import { getNetworkStream } from "display-network_stream";
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import { GlobalWorkerOptions } from "./worker_options.js";
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import { initWebGPUMesh } from "./webgpu_mesh.js";
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import { initGPU } from "./webgpu.js";
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import { MathClamp } from "../shared/math_clamp.js";
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import { Metadata } from "./metadata.js";
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import { OptionalContentConfig } from "./optional_content_config.js";
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@ -323,6 +323,9 @@ function getDocument(src = {}) {
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: DOMBinaryDataFactory);
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const enableHWA = src.enableHWA === true;
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const enableWebGPU = src.enableWebGPU === true;
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// Start GPU initialisation immediately so it runs in parallel with the
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// worker bootstrap; the resolved boolean is forwarded to the worker.
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const gpuPromise = enableWebGPU ? initGPU() : Promise.resolve(false);
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const useWasm = src.useWasm !== false;
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const pagesMapper = src.pagesMapper || new PagesMapper();
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@ -405,7 +408,7 @@ function getDocument(src = {}) {
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iccUrl,
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standardFontDataUrl,
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wasmUrl,
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enableWebGPU,
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hasGPU: false, // Set below.
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},
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};
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const transportParams = {
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@ -419,8 +422,8 @@ function getDocument(src = {}) {
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},
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};
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worker.promise
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.then(function () {
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Promise.all([worker.promise, gpuPromise])
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.then(function ([, hasGPU]) {
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if (task.destroyed) {
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throw new Error("Loading aborted");
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}
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@ -428,6 +431,8 @@ function getDocument(src = {}) {
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throw new Error("Worker was destroyed");
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}
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docParams.evaluatorOptions.hasGPU = hasGPU;
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const workerIdPromise = worker.messageHandler.sendWithPromise(
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"GetDocRequest",
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docParams,
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@ -2843,13 +2848,6 @@ class WorkerTransport {
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this.#onProgress(data);
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});
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messageHandler.on("PrepareWebGPU", () => {
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if (this.destroyed) {
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return;
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}
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initWebGPUMesh();
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});
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if (typeof PDFJSDev === "undefined" || !PDFJSDev.test("MOZCENTRAL")) {
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messageHandler.on("FetchBinaryData", async data => {
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if (this.destroyed) {
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@ -13,7 +13,7 @@
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* limitations under the License.
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*/
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import { drawMeshWithGPU, isWebGPUMeshReady } from "./webgpu_mesh.js";
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import { drawMeshWithGPU, isGPUReady, loadMeshShader } from "./webgpu.js";
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import {
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FormatError,
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info,
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@ -441,6 +441,9 @@ class MeshShadingPattern extends BaseShadingPattern {
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this._bbox = IR[6];
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this._background = IR[7];
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this.matrix = null;
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// Pre-compile the mesh pipeline now that we know GPU-renderable content
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// is present; no-op if the GPU is not available or already compiled.
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loadMeshShader();
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}
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_createMeshCanvas(combinedScale, backgroundColor, canvasFactory) {
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@ -486,7 +489,7 @@ class MeshShadingPattern extends BaseShadingPattern {
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const paddedHeight = height + BORDER_SIZE * 2;
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const tmpCanvas = canvasFactory.create(paddedWidth, paddedHeight);
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if (isWebGPUMeshReady()) {
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if (isGPUReady()) {
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tmpCanvas.context.drawImage(
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drawMeshWithGPU(
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this._figures,
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@ -20,7 +20,7 @@ import { MeshFigureType } from "../shared/util.js";
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// applies the affine transform supplied via a uniform buffer to map them
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// to NDC (X: -1..1 left→right, Y: -1..1 bottom→top).
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// Colors are delivered as unorm8x4 (r,g,b,_) and passed through as-is.
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const WGSL = /* wgsl */ `
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const MESH_WGSL = /* wgsl */ `
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struct Uniforms {
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offsetX : f32,
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offsetY : f32,
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@ -65,12 +65,12 @@ fn fs_main(in : VertexOutput) -> @location(0) vec4<f32> {
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}
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`;
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class WebGPUMesh {
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class WebGPU {
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#initPromise = null;
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#device = null;
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#pipeline = null;
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#meshPipeline = null;
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// Format chosen to match the OffscreenCanvas swapchain on this device.
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#preferredFormat = null;
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@ -85,57 +85,62 @@ class WebGPUMesh {
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return false;
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}
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this.#preferredFormat = navigator.gpu.getPreferredCanvasFormat();
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const device = (this.#device = await adapter.requestDevice());
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const shaderModule = device.createShaderModule({ code: WGSL });
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this.#pipeline = device.createRenderPipeline({
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layout: "auto",
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vertex: {
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module: shaderModule,
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entryPoint: "vs_main",
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buffers: [
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{
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// Buffer 0: PDF content-space coords, 2 × float32 per vertex.
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arrayStride: 2 * 4,
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attributes: [
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{ shaderLocation: 0, offset: 0, format: "float32x2" },
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],
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},
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{
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// Buffer 1: vertex colors, 4 × unorm8 per vertex (r, g, b, _).
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arrayStride: 4,
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attributes: [
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{ shaderLocation: 1, offset: 0, format: "unorm8x4" },
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],
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},
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],
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},
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fragment: {
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module: shaderModule,
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entryPoint: "fs_main",
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// Use the canvas-preferred format so the OffscreenCanvas swapchain
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// and the pipeline output format always agree.
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targets: [{ format: this.#preferredFormat }],
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},
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primitive: { topology: "triangle-list" },
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});
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this.#device = await adapter.requestDevice();
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return true;
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} catch {
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return false;
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}
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}
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/**
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* Start GPU initialization.
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* @returns {Promise<boolean>} true when a GPU device is available.
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*/
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init() {
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if (this.#initPromise === null) {
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this.#initPromise = this.#initGPU();
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}
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return (this.#initPromise ||= this.#initGPU());
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}
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get isReady() {
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return this.#device !== null;
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}
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/**
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* Compile (and cache) the Gouraud-mesh pipeline.
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*/
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loadMeshShader() {
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if (!this.#device || this.#meshPipeline) {
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return;
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}
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const shaderModule = this.#device.createShaderModule({ code: MESH_WGSL });
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this.#meshPipeline = this.#device.createRenderPipeline({
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layout: "auto",
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vertex: {
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module: shaderModule,
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entryPoint: "vs_main",
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buffers: [
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{
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// Buffer 0: PDF content-space coords, 2 × float32 per vertex.
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arrayStride: 2 * 4,
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attributes: [{ shaderLocation: 0, offset: 0, format: "float32x2" }],
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},
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{
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// Buffer 1: vertex colors, 4 × unorm8 per vertex (r, g, b, _).
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arrayStride: 4,
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attributes: [{ shaderLocation: 1, offset: 0, format: "unorm8x4" }],
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},
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],
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},
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fragment: {
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module: shaderModule,
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entryPoint: "fs_main",
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// Use the canvas-preferred format so the OffscreenCanvas swapchain
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// and the pipeline output format always agree.
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targets: [{ format: this.#preferredFormat }],
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},
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primitive: { topology: "triangle-list" },
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});
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}
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/**
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* Build flat Float32Array (positions) and Uint8Array (colors) vertex
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* streams for non-indexed triangle-list rendering.
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@ -248,6 +253,9 @@ class WebGPUMesh {
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paddedHeight,
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borderSize
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) {
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// Lazily compile the mesh pipeline the first time we need to draw.
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this.loadMeshShader();
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const device = this.#device;
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const { offsetX, offsetY, scaleX, scaleY } = context;
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const { posData, colData, vertexCount } = this.#buildVertexStreams(
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@ -294,7 +302,7 @@ class WebGPUMesh {
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);
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const bindGroup = device.createBindGroup({
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layout: this.#pipeline.getBindGroupLayout(0),
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layout: this.#meshPipeline.getBindGroupLayout(0),
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entries: [{ binding: 0, resource: { buffer: uniformBuffer } }],
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});
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@ -330,7 +338,7 @@ class WebGPUMesh {
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],
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});
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if (vertexCount > 0) {
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renderPass.setPipeline(this.#pipeline);
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renderPass.setPipeline(this.#meshPipeline);
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renderPass.setBindGroup(0, bindGroup);
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renderPass.setVertexBuffer(0, posBuffer);
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renderPass.setVertexBuffer(1, colBuffer);
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@ -351,14 +359,25 @@ class WebGPUMesh {
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}
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}
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const _webGPUMesh = new WebGPUMesh();
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const _webGPU = new WebGPU();
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function initWebGPUMesh() {
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_webGPUMesh.init();
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/**
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* Start GPU initialization as early as possible.
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* @returns {Promise<boolean>} true if a GPU device was acquired.
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*/
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function initGPU() {
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return _webGPU.init();
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}
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function isWebGPUMeshReady() {
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return _webGPUMesh.isReady;
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function isGPUReady() {
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return _webGPU.isReady;
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}
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/**
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* Pre-compile the Gouraud-mesh WGSL pipeline.
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*/
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function loadMeshShader() {
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_webGPU.loadMeshShader();
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}
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function drawMeshWithGPU(
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@ -369,7 +388,7 @@ function drawMeshWithGPU(
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paddedHeight,
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borderSize
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) {
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return _webGPUMesh.draw(
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return _webGPU.draw(
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figures,
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context,
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backgroundColor,
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@ -379,4 +398,4 @@ function drawMeshWithGPU(
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);
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}
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export { drawMeshWithGPU, initWebGPUMesh, isWebGPUMeshReady };
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export { drawMeshWithGPU, initGPU, isGPUReady, loadMeshShader };
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@ -197,12 +197,8 @@ describe("api", function () {
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expect(loadingTask).toBeInstanceOf(PDFDocumentLoadingTask);
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// This can be somewhat random -- we cannot guarantee perfect
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// 'Terminate' message to the worker before/after setting up pdfManager.
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const destroyed = loadingTask._worker.promise.then(() =>
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loadingTask.destroy()
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);
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await destroyed;
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expect(true).toEqual(true);
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await loadingTask._worker.promise.then(() => loadingTask.destroy());
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await loadingTask.promise.catch(() => {});
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});
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it("creates pdf doc from TypedArray", async function () {
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