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Change the CompiledFont glyph/charCode caches to use Maps
This code is old enough that it predates the general availability of `Map`, and these changes allow us to shorten the code a tiny bit.
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@ -781,6 +781,10 @@ class Commands {
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}
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class CompiledFont {
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#compiledGlyphs = new Map();
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#compiledCharCodeToGlyphId = new Map();
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constructor(fontMatrix) {
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if (
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(typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) &&
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@ -789,9 +793,6 @@ class CompiledFont {
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unreachable("Cannot initialize CompiledFont.");
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}
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this.fontMatrix = fontMatrix;
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this.compiledGlyphs = Object.create(null);
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this.compiledCharCodeToGlyphId = Object.create(null);
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}
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static get NOOP() {
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@ -807,24 +808,20 @@ class CompiledFont {
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getPathJs(unicode) {
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const { charCode, glyphId } = lookupCmap(this.cmap, unicode);
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let fn = this.compiledGlyphs[glyphId],
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compileEx;
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if (fn === undefined) {
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const path = this.#compiledGlyphs.getOrInsertComputed(glyphId, () => {
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try {
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fn = this.compileGlyph(this.glyphs[glyphId], glyphId);
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return this.compileGlyph(this.glyphs[glyphId], glyphId);
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} catch (ex) {
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fn = CompiledFont.NOOP; // Avoid attempting to re-compile a corrupt glyph.
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compileEx = ex;
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return ex; // Avoid attempting to re-compile a corrupt glyph.
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}
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this.compiledGlyphs[glyphId] = fn;
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}
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this.compiledCharCodeToGlyphId[charCode] ??= glyphId;
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});
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this.#compiledCharCodeToGlyphId.getOrInsert(charCode, glyphId);
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if (compileEx) {
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throw compileEx;
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if (path instanceof Error) {
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throw path;
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}
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return fn;
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return path;
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}
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compileGlyph(code, glyphId) {
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@ -861,8 +858,8 @@ class CompiledFont {
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hasBuiltPath(unicode) {
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const { charCode, glyphId } = lookupCmap(this.cmap, unicode);
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return (
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this.compiledGlyphs[glyphId] !== undefined &&
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this.compiledCharCodeToGlyphId[charCode] !== undefined
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this.#compiledGlyphs.has(glyphId) &&
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this.#compiledCharCodeToGlyphId.has(charCode)
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);
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}
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}
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