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Merge pull request #21467 from Snuffleupagus/canvas-rm-unused
Remove unused branches in the `src/display/canvas.js` file
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commit
e74be44919
@ -320,11 +320,6 @@ class CanvasExtraState {
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}
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function putBinaryImageData(ctx, imgData) {
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if (imgData instanceof ImageData) {
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ctx.putImageData(imgData, 0, 0);
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return;
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}
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// Put the image data to the canvas in chunks, rather than putting the
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// whole image at once. This saves JS memory, because the ImageData object
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// is smaller. It also possibly saves C++ memory within the implementation
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@ -3996,12 +3991,6 @@ class CanvasGraphics {
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const result = this.applyTransferMapsToBitmap(imgData);
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imgToPaint = result.img;
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inlineImgCanvas = result.canvasEntry;
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} else if (
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(typeof HTMLElement === "function" && imgData instanceof HTMLElement) ||
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!imgData.data
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) {
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// typeof check is needed due to node.js support, see issue #8489
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imgToPaint = imgData;
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} else {
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const tmpCanvas = this.canvasFactory.create(width, height);
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putBinaryImageData(tmpCanvas.context, imgData);
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@ -51,13 +51,6 @@ if (isNodeJS) {
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warn("Cannot polyfill `DOMMatrix`, rendering may be broken.");
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}
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}
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if (!globalThis.ImageData) {
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if (canvas?.ImageData) {
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globalThis.ImageData = canvas.ImageData;
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} else {
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warn("Cannot polyfill `ImageData`, rendering may be broken.");
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}
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}
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if (!globalThis.Path2D) {
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if (canvas?.Path2D) {
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globalThis.Path2D = canvas.Path2D;
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