Currently we have no less than three different, but very similar, factories for reading built-in CMap files, standard font files, and wasm files on the main-thread.[1]
These factories were added at different points in time, since I cannot imagine that we'd add essentially three copies of the same code otherwise.
Nowadays these factories are often not even used[2], since worker-thread fetching is used whenever possible to improve performance. In particular, they will *only* be used when either:
- The PDF.js library runs in Node.js environments.
- The user manually sets `useWorkerFetch = false` when calling `getDocument`.
- The user provides custom `CMapReaderFactory`, `StandardFontDataFactory`, and/or `WasmFactory` instances when calling `getDocument`.
By replacing these factories with *a single* new `BinaryDataFactory` factory/option the number of `getDocument` options are thus reduced, which cannot hurt.
This also reduces the total bundle-size of the Firefox PDF Viewer a little bit, and it slightly reduces the number of import maps that need to be maintained.
*Please note:* For users that provide custom `CMapReaderFactory`, `StandardFontDataFactory`, and `WasmFactory` instances when calling `getDocument` this will be a breaking change, however it's unlikely that (many) such users exist.
(The *internal* format data-format of `CMapReaderFactory` was changed in PR 18951, and there hasn't been a single question/complaint about it in well over a year.)
---
[1] Any new functionality could easily lead to more such factories being added in the future, which wouldn't be great.
[2] Note that the Firefox PDF Viewer no longer use these factories, since it "forcibly" sets `useWorkerFetch = true` during building.
Currently it's only possible to trigger page-render debugging through the page number, but when looking at the /Pages tree it's often not immediately obvious what the page number actually is.
However, the /Ref of the page is directly available and it's thus handy to be able to use that one instead to enable page-render debugging.
Instead of having all the code for the new debugger in a single file,
split it into multiple files.
This makes it easier to navigate and maintain the codebase.
It'll be make hacking and fixing bugs in the debugger easier.