1. Record `fill` dependencies even if we early return due to `isPatternFill``
2. Isolate the `drawPattern` inner `executeOperationList` in a
`CanvasNestedDependencyTracker` so that it does not consume pending
dependencies from the outer list.
We try to detect in the worker if some patterns or groups need to be drawn or not in isolation.
When they don't, we just draw them on the main canvas instead of drawing on a new canvas.
A pattern or a group is considered as being in isolation if it has some compositing rules or some transparency.
It improves the rendering performance of the pdf in bug 1731514.
One drawback of the current implementation is that the GPU device can be
unavailable at the time of the first pattern fill, which causes the
GPU-accelerated canvas to be move on the main thread because of putImageData.
Most of the shading patterns stuff will be moved to the GPU and in order
to avoid creating some useless data we've to know if the GPU is available or not.
So in this patch we create the GPU device during the worker initialization
and pass a flag to the evaluator to know if the GPU is available or not.
The cache has been added in #3312 in 2013 and a lot of things changed since.
Having too many cached accelerated canvases can lead to have to move their data from the GPU to the RAM
which is costly.
So this patch:
- removes all the cached canvases;
- destroys the useless canvases in order to free their associated memory asap;
- slightly rewrite canvas.js::_scaleImage to avoid too much canvas creation.
The WebGPU feature hasn't been released yet but it's interesting to see how
we can use it in order to speed up the rendering of some objects.
This patch allows to render mesh patterns using WebGPU.
I didn't see any significant performance improvement on my machine (mac M2)
but it may be different on other platforms.
Some gradients are represented as patterns in PDF.js, because they
mustn't be affected by the current transform. But in most of the cases,
the gradient is attached to the origin and the current transform is very
basic (dilatation + orthogonal + translation). In those cases, we can
avoid creating the pattern because the gradient is transformed into
another gradient when the inverse transform is applied.
This PR changes the way we store bounding boxes so that they use less
memory and can be more easily shared across threads in the future.
Instead of storing the bounding box and list of dependencies for each
operation that renders _something_, we now only store the bounding box
of _every_ operation and no dependencies list. The bounding box of
each operation covers the bounding box of all the operations affected
by it that render something. For example, the bounding box of a
`setFont` operation will be the bounding box of all the `showText`
operations that use that font.
This affects the debugging experience in pdfBug, since now the bounding
box of an operation may be larger than what it renders itself. To help
with this, now when hovering on an operation we also highlight (in red)
all its dependents. We highlight with white stripes operations that do
not affect any part of the page (i.e. with an empty bbox).
To save memory, we now save bounding box x/y coordinates as uint8
rather than float64. This effectively gives us a 256x256 uniform grid
that covers the page, which is high enough resolution for the usecase.
This commit is a first step towards #6419, and it can also help with
first compute which ops can affect what is visible in that part of
the page.
This commit adds logic to track operations with their respective
bounding boxes. Only operations that actually cause something to
be rendered have a bounding box and dependencies.
Consider the following example:
```
0. setFillRGBColor
1. beginText
2. showText "Hello"
3. endText
4. constructPath [...] -> eoFill
```
here we have three rendering operations: the showText op (2) and the
path (4). (2) depends on (0), (1) and (3), while (4) only depends on
(0). Both (2) and (4) have a bounding box.
This tracking happens when first rendering a PDF: we then use the
recorded information to optimize future partial renderings of a PDF, so
that we can skip operations that do not affected the PDF area on the
canvas.
All this logic only runs when the new `enableOptimizedPartialRendering`
preference, disabled by default, is enabled.
The bounding boxes and dependencies are also shown in the pdfBug
stepper. When hovering over a step now:
- it highlights the steps that they depend on
- it highlights on the PDF itself the bounding box
In using the Firefox profiler (with JS allocations tracking) and wuppertal.pdf, I noticed
we were using a bit too much memory for a function which is supposed to just compute 2 numbers.
The memory used by itself isn't so important but having a too much objects lead to waste some time
to gc them.
So this patch aims to simplify it a bit.
The color-parameter is already available through `IR` (i.e. the internal representation), and after the changes in PR 4824 (which landed in 2014) we no longer need any special handling for it.
With this patch, all the paths components are collected in the worker until a path
operation is met (i.e., stroke, fill, ...).
Then in the canvas a Path2D is created and will replace the path data transfered from the worker,
this way when rescaling, the Path2D can be reused.
In term of performances, using Path2D is very slightly improving speed when scaling the canvas.
This appears to have regressed in PR 13808, since it removed the `matrix`-entry from array returned by the `MeshShading.prototype.getIR` method *without* also updating the indexes in the `MeshShadingPattern` constructor.
We have a number of base-classes that are only intended to be extended, but never to be used directly. To help enforce this during development these base-class constructors will check for direct usage, however that code is obviously not needed in the actual builds.
*Note:* This patch reduces the size of the `gulp mozcentral` output by `~2.7` kilo-bytes, which isn't a lot but still cannot hurt.
Now that we no longer depend on the old Babel version in SystemJS we can remove the `static get ...` work-arounds used to define constants, which leads to slightly more compact code.
Until just recently the only existing `Path2D` polyfill didn't have support for Node.js and/or the `node-canvas` package. Given that this was just fixed, in the latest version, we can now finally remove our inline-checks at the relevant call-sites; please also see https://github.com/nilzona/path2d-polyfill#usage-with-node-canvas
PR 13725 was only intended as a temporary work-around, and it seems that we can now revert that.
- Firefox 102 is the currently maintained ESR-branch, and the PDF.js project only supports the active one.
- Node.js now works, thanks to the `node-canvas` package, and I've confirmed locally that following the STR in issue 13724 generates a correct image.
Soft masks can be enabled/disabled at anytime and at different
points in the save/restore stack. This can lead to
the amount of save/restores becoming unbalanced across the
two canvases. Instead of save/restoring on the temporary canvas
change it so we only track state on the main (suspended canvas).
I was also getting an out balance stack from patterns, so I've also
fixed that and added a warning that will at least show up on chrome.
It would be nice to add this so Firefox at some point too.
Fixes#11328, #14297 and bug 1755507
Previously, when we created a shading pattern canvas we created it
as the same size as the page. This was good for caching if the same
pattern was used over and over again, but when lots of different
shadings are created that caused us to create many full page
canvases.
Instead of creating the full page canvses, create the canvas
as the same size as the current path bounding box. This reduces memory
consumption by a lot since most paths are pretty small. Also, in real world
PDFs it's rare for a shading (non shading fill) to be reused over and over again.
Bug 1721949 is an example where the same pattern is reused and it will be slightly
slower than before.
We were incorrectly using the transform in the pattern before it had been
adjusted causing the pattern to be misplaced relative to the page.
Fixes: ShowText-ShadingPattern.pdf (already in corpus)
Fixes: #8111Fixes: #9243
The PDF in bug 1721949 uses many unique pattern objects
that references the same shading many times. This caused
a new canvas pattern to be created and cached many times
driving up memory use.
To fix, I've changed the cache in the worker to key off the
shading object and instead send the shading and matrix
separately. While that worked well to fix the above bug,
there could be PDFs that use many shading that could
cause memory issues, so I've also added a LRU cache
on the main thread for canvas patterns. This should prevent
memory use from getting too high.
Most of the warnings we don't really care about, and those are simply white-listed using inline comments; however two cases prompted actual code changes:
- In `src/display/pattern_helper.js` the branch in question is indeed unreachable, and should thus be safe to remove. (This code originated in PR 4192, which is now over seven years ago.)
- In `test/test.js`, the function in question indeed doesn't accept any arguments. (The patch also re-formats a string just above, which didn't seem worthy of a separated patch.)
This now leaves only *one* warning in the LGTM report, however that one is a false positive that we'll need to report upstream.
Bug 1721218 has a shading pattern that was used thousands of times.
To improve performance of this PDF:
- add a cache for patterns in the evaluator and only send the IR form once
to the main thread (this also makes caching in canvas easier)
- cache the created canvas radial/axial patterns
- for shading fill radial/axial use the pattern directly instead of creating temporary
canvas
*Please note:* This patch doesn't fix rendering of (various) patterns in browsers/environments without full `CanvasPattern.setTransform()` support, but it at least prevents outright failures and thus allows the rest of the page to render.
This patch provides a temporary work-around for Firefox 78 ESR[1], and for Node.js environments (see issue 13724), where rendering is currently completely broken.
---
[1] Please note that the `createMatrix` helper function doesn't actually work as intended. The reason is that it's not `DOMMatrix` itself which is unsupported in older Firefox versions, but rather calling `CanvasPattern.setTransform(...)` with a `DOMMatrix`-argument.
Furthermore, the `createSVGMatrix` fallback won't actually help either since that method doesn't accept any parameters and would thus require *manually* specifying the matrix-state; see e.g. https://developer.mozilla.org/en-US/docs/Web/API/CanvasPattern/setTransform#examples
Finally, given that it's less than a month to the [Firefox 91 ESR release](https://wiki.mozilla.org/RapidRelease/Calendar) and that as-is all patterns are completely broken e.g. when using the latest viewer in Firefox 78 ESR, I'm just not convinced that it's worth the "hassle" of providing a more proper work-around.
Previously, when we filled image masks we didn't copy over the current transformation,
this caused patterns to be misaligned when painted. Now we create a temporary
canvas with the mask and have the transform copied over and offset it relative to
where the mask would be painted. We also weren't properly offsetting tiling patterns.
This isn't usually noticeable since patters repeat, but in the case of #13561 the pattern
is only drawn once and has to be in the correct position to line up with the mask image.
These fixes broke #11473, but highlighted that we were drawing that correctly by
accident and not correctly handling negative bounding boxes on tiling patterns.
Fixes#6297, #13561, #13441
Partially fixes#1344 (still blurry but boxes are in correct position now)
Note, this only really fixes Radial/Axial shading patterns with masks.
I'm guessing tiling patterns and mesh patterns would also be broken
if applied like the test pdf. Hopefully I'll have some time to make
test cases for the other shadings.
Fixes#13372
Generally, in the `src/display/` folder, we utilize `DOMSVGFactory` rather than manually creating an SVG-element; hence let's do the same thing in `src/display/pattern_helper.js` as well.
This patch replaces the old structure with an abstract base-class, which the new ShadingPattern classes then inherit from.
The old `createMeshCanvasClosure` can now be removed, since it's not necessary any more with modern JavaScript, and the `createMeshCanvas` function is now instead a method on the new `MeshShadingPattern` class (avoids unnecessary parameter passing).