After the changes in PR 20197 the code in the `TranslatedFont.prototype.send` method is not all that readable[1] given how it handles e.g. the `charProcOperatorList` data used with Type3 fonts.
Since this is the only spot where `Font.prototype.exportData` is used, it seems much simpler to move the `compileFontInfo` call there and *directly* return the intended data rather than messing with it after the fact.
Finally, while it doesn't really matter, the patch flips the order of the `charProcOperatorList` and `extra` properties throughout the code-base since the former is used with Type3 fonts while the latter (effectively) requires that debugging is enabled.
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[1] I had to re-read it twice, also looking at all the involved methods, in order to convince myself that it's actually correct.
This method is only used with loops, and it should be a tiny bit more efficient to use an iterator directly rather than first iterating through the underlying data to create a temporary `Array` that we finally iterate through at the call-site.
*Please note:* As port of these changes the chars/glyph caches, on the `Font` instances, are changed to use `Map`s rather than Objects.
Currently the `customNames` are read one byte at a time, in a loop, and at every iteration converted to a string.
This can be replaced with the `BaseStream.prototype.getString` method, which didn't exist back when this function was written.
This PR serializes font data into an ArrayBuffer
that is then transfered from the worker to the
main thread. It's more efficient than the current
solution which clones the "export data" object
which includes the font data as a Uint8Array.
It prepares us to switch to a SharedArrayBuffer
in the future, which would allow us to share
the font data with multiple agents, which would be
crucial for the upcoming "renderer" worker.
Previously we'd only do this for Type1/CFF fonts, see e.g. PR 6736, since the font-program may update the /FontMatrix.
However, it seems that we should do this unconditionally to account for fonts with non-default /FontMatrix-entries in the font-dictionary (which seem to be pretty rare).
None of the "composite", "subtype", or "type" properties are normally used on the main-thread and/or in the API, hence there's no need to include them in the exported font-data by default.
Given that these properties may still be useful when debugging, and that `debugger.mjs` actually relies on the "type" property, they will instead only be sent to the main-thread when the `fontExtraProperties` API-option is used.
These options are needed in the `FontFaceObject` class, and indirectly in `FontLoader` as well, which means that we currently need to pass them around manually in the API.
Given that the options are (obviously) available on the worker-thread, it's very easy to just provide them when creating `Font`-instances and then send them as part of the exported font-data. This way we're able to simplify the code (primarily on the main-thread), and note that `Font`-instances even had a `disableFontFace`-field already (but it wasn't properly initialized).
In the affected font the total number of mapping-entries is `1142348`, and no less than `997473` of them are duplicates.
Given that every duplicate causes a lot of Array elements to be moved this becomes extremely inefficient, which we can avoid by keeping track of seen `charCode`s and directly build the final mappings-Array instead.
Given that we handle non-embedded Calibri fonts as "mapped to standard font", we really ought to be able to use the same glyph mapping as for an actual standard font.
Note that this actually improves consistency in the code, given how we already handle such fonts if they happen to be of the `CIDFontType2` type; see b47c7eca83/src/core/fonts.js (L1186-L1190)
This also required changing the initial `charCodeToGlyphId`-data to an Object, which seems generally correct since it's consistent with existing code in the `src\core\{cff_font, type1_font}.js` files.
This should be a *tiny* bit more efficient, since it avoids parsing substrings that we don't care about.
*Please note:* I cannot find an ESLint rule to enforce this automatically.
For arrow functions that are both simple and short, we can avoid using explicit `return` to shorten them even further without hurting readability.
For the `gulp mozcentral` build-target this reduces the overall size of the output by just under 1 kilo-byte (which isn't a lot but still can't hurt).
Now that font-substitution has been implemented, we should be able to do much a better job at supporting non-embedded Wingdings fonts.
Given that this is a Windows-specific font, see https://en.wikipedia.org/wiki/Wingdings, this is however not guaranteed to work (well) on other platforms.
- if the contours count is lower than -1, the glyph is really likely wrong
so just remove it from the font;
- if a contour has the repeat flag then repeats count mustn't be 0.
After PR 12563 we're now free to use optional chaining in the worker-thread as well. (This patch also fixes one previously "missed" case in the `web/` folder.)
For the MOZCENTRAL build-target this patch reduces the total bundle-size by `1.6` kilobytes.
- Replace FoxitSans with LiberationSans: LiberationSans is already there (for XFA) and we can use
it as a good replacement of FoxitSans.
- For now we just try to substitue standard fonts, the strategy is the following:
* we try to find a font locally from a hardcoded list;
* if it fails then we use Liberation as fallback (only for Helvetica for the moment);
* else we just fallback on the system serif/sansserif/monospace font.
Some arabic chars like \ufe94 could be searched in a pdf, hence it must be normalized
when creating the search query. So to avoid to duplicate the normalization code,
everything is moved in the find controller.
The previous code to normalize text was using NFKC but with a hardcoded map, hence it
has been replaced by the use of normalize("NFKC") (it helps to reduce the bundle size
by 30kb).
In playing with this \ufe94 char, I noticed that the bidi algorithm wasn't taking into
account some RTL unicode ranges, the generated font wasn't embedding the mapping this
char and the unicode ranges in the OS/2 table weren't up-to-date.
When normalized some chars can be replaced by several ones and it induced to have
some extra chars in the text layer. To avoid any regression, when copying some text
from the text layer, a copied string is normalized (NFKC) before being put in the
clipboard (it works like this in either Acrobat or Chrome).
This *special* build-target is very old, and was introduced with the first pre-processor that only uses comments to enable/disable code.
When the new pre-processor was added `PRODUCTION` effectively became redundant, at least in JavaScript code, since `typeof PDFJSDev === "undefined"` checks now do the same thing.
This patch proposes that we remove `PRODUCTION` from the JavaScript code, since that simplifies the conditions and thus improves readability in many cases.
*Please note:* There's not, nor has there ever been, any gulp-task that set `PRODUCTION = false` during building.
*Please note:* I cannot reproduce the problem reported in bug 1811668, regarding the context menu, and in any case it's not clear that that part is even a PDF Viewer bug.
Looking at bug 1811668 I couldn't help but noticing that the textLayer isn't correct, and it's unfortunately once again a problem with the `adjustType1ToUnicode` function. That's intended to help improve text-selection for fonts without a /ToUnicode-entry, and in many cases it does help (the original PR fixed lots of issues) however it's also caused some problems.
In order to improve text-selection in bug 1811668, we'll now properly ignore fonts that have a predefined *named* encoding specified since that's really the intention with PR 14050.
The relevant TrueType font is missing both /ToUnicode *and* /Encoding entires, either of which would have prevented the (current) broken textLayer rendering.
My first idea was that we could use the `post` table in the TrueType font, see https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6post.html, to get the actual glyphNames and amend the fallback ToUnicode-map that way. Unfortunately that didn't work, since the `post` table only contained ".notdef" and "" (i.e. empty string) entries.
Instead we try to use the `name` table in the TrueType font, see https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6name.html, to determine if the platform is Windows and thus fallback to generate a ToUnicode-map from the `WinAnsiEncoding`.