It fixes#5046.
We just generate a mesh for the pattern rectangle where the color of each vertex is computed from the function.
Since the mesh is generated in the worker we don't really take into account the current transform when it's drawn.
That being said, there are maybe some possible improvements in using directly the gpu for the shading creation
which could then take into account the current transform, but it could only work with ps function we can convert
ino wgsl language and simple enough color spaces (gray and rgb).
After the changes in PR 20197 the code in the `TranslatedFont.prototype.send` method is not all that readable[1] given how it handles e.g. the `charProcOperatorList` data used with Type3 fonts.
Since this is the only spot where `Font.prototype.exportData` is used, it seems much simpler to move the `compileFontInfo` call there and *directly* return the intended data rather than messing with it after the fact.
Finally, while it doesn't really matter, the patch flips the order of the `charProcOperatorList` and `extra` properties throughout the code-base since the former is used with Type3 fonts while the latter (effectively) requires that debugging is enabled.
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[1] I had to re-read it twice, also looking at all the involved methods, in order to convince myself that it's actually correct.
On the worker-thread only the static `write` methods are actually used, and on the main-thread only class instances are being created.
Hence this, after PR 20197, leads to a bunch of dead code in both of the *built* `pdf.mjs` and `pdf.worker.js` files.
This patch reduces the size of the `gulp mozcentral` output by `21 419` bytes, i.e. `21` kilo-bytes, which I believe is way too large of a saving to not do this.
(I can't even remember the last time we managed to reduce build-size this much with a single patch.)
Follow up on https://github.com/mozilla/pdf.js/pull/20197,
This serializes pattern data into an ArrayBuffer which is
then transferred from the worker to the main thread.
It sets up the stage for us to eventually switch to a
SharedArrayBuffer in the future.