In a previous commit the time-based checks, which were based on
statistics provided by the `pdfBug: true` flag, got replaced by
test-only property checks that don't use said statistics anymore.
Fixes b01eeaf8.
This commit fixes a number of missing cleanup steps in the unit tests
that kept state alive for longer than necessary:
- the loading tasks were not all being destroyed;
- the find controllers were not being reset;
- the state set in `beforeAll`/`beforeEach` was not all being nulled in
the correspoding `afterAll`/`afterEach` blocks.
Combined this resulted in a steady increase in memory usage of the test
process as the tests ran, climbing up to ~1.5 GB. After this patch the
memory usage remains stable at ~800 MB.
When pages carry explicit pageIndices (e.g. after a delete),
resolve insertAfter against that layout instead of the empty
base sequence. Also reject partial pageIndices combined with
insertAfter, which would race against the extraction's auto-fill.
The alpha feature is available in Firefox nightly (with the pref `dom.forms.html_color_picker.enabled` set to `true`).
It's available in Safari but not in Chrome.
*Note:* This is similar to PR 19525, which did the same thing for the OpenJPEG decoder.
The advantages of doing this are:
- The same JBig2 decoder is used regardless of WASM being supported or not, which means consistent rendering.
- The old `Jbig2Image` implementation has various bugs and missing features.
- Less code that needs to be maintained in the PDF.js project, since both the CCITT and the JBig2 decoder is replaced.
The disadvantage of doing this is:
- Slightly larger bundle size, however the effect is limited since a fair amount of PDF.js code can be removed. For the `gulp mozcentral` target the size increase is approximately 54 kilo-bytes (which is small compared to the 452 kilo-bytes for the JS version of the OpenJPEG decoder).
Rather than relying on the time it takes to parse/render the pages, which leads to intermittent failures, add a test-only property and use it to check if the "CopyLocalImage" code-path was exercised.
This unit test failed consistently in Firefox both locally and on GitHub
Actions (but not in Chrome or on the bots), which suggests a timing issue.
Since all other unit tests that rely on `commonObjs` actually render the
page, most likely to make sure that `commonObjs` is fully populated at
the time of the check, this commit mirrors that approach to this test,
which indeed fixes the issue.
After the previous patches the `string32` helper function is now only used in the `FontLoader.prototype._prepareFontLoadEvent` method, which is stubbed out in the Firefox PDF Viewer, hence move it there instead to avoid bundling dead code.
1. Record `fill` dependencies even if we early return due to `isPatternFill``
2. Isolate the `drawPattern` inner `executeOperationList` in a
`CanvasNestedDependencyTracker` so that it does not consume pending
dependencies from the outer list.
Currently the `CFFCompiler.prototype.compile` implementation seem a bit inefficient, since the data is stored in a plain Array that needs to grow (a lot) during compilation. Additionally, adding a lot of entries isn't very efficient either and requires special handling of the "too many elements" case.
Some of the "helper" methods that use TypedArrays internally currently need to convert their return data to plain Arrays, via the `compileTypedArray` method, which adds even more intermediate allocations.
Note also that the `OpenTypeFileBuilder` has a special-case for writing plain Array data, which is only needed because of how the CFF compilation is implemented.
To improve this situation the `CFFCompiler.prototype.compile` method is re-factored to store its data in a TypedArray, whose initial size is estimated from the "raw" file size.
This removes the need for most intermediate allocations, and it also handles adding of "many elements" more efficiently.
One drawback of the current implementation is that the GPU device can be
unavailable at the time of the first pattern fill, which causes the
GPU-accelerated canvas to be move on the main thread because of putImageData.
Most of the shading patterns stuff will be moved to the GPU and in order
to avoid creating some useless data we've to know if the GPU is available or not.
So in this patch we create the GPU device during the worker initialization
and pass a flag to the evaluator to know if the GPU is available or not.
This improves readability by removing "magic" numbers, and matches what
we already have for e.g. annotation and shading types.
Note that function type 1 does not exist in the specification, but that
also applies to everything higher than 4, so we can also remove the
specific handling of function type 1 and instead just let it fall
through to throwing an exception for unknown function types, in which we
now also log the provided function type to aid debugging.
These classes, and various related code, became unused after PR 21023 with only unit-tests actually running that code now.
Also removes the `isEvalSupported` API option, since the `PostScriptCompiler` was the only remaining code where `eval` was used.
It fixes#5046.
We just generate a mesh for the pattern rectangle where the color of each vertex is computed from the function.
Since the mesh is generated in the worker we don't really take into account the current transform when it's drawn.
That being said, there are maybe some possible improvements in using directly the gpu for the shading creation
which could then take into account the current transform, but it could only work with ps function we can convert
ino wgsl language and simple enough color spaces (gray and rgb).
The main goal is to remove the eval-based interpreter.
In order to have some good performances, the new parser performs some optimizations
on the AST (similar to the ones in the previous implementation),
and the Wasm compiler generates code for the optimized AST.
For now, in case of errors or unsupported features, the Wasm compiler returns null
and the old interpreter is used as a fallback.
Few things are still missing:
- a wasm-based interpreter using a stack (in case the ps code isn't stack-free);
- a better js implementation in case of disabled wasm.
but they will be added in follow-up patches.