/* Copyright 2025 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Alpha lives in the high byte of a pixel on a little-endian host and in the // low byte on a big-endian one. const ALPHA_MASK = new Uint8Array(new Uint32Array([1]).buffer)[0] === 1 ? 0xff000000 : 0x000000ff; const RGB_MASK = ~ALPHA_MASK; class QCMS { static #memoryArray = null; static _memory = null; // Where the next `qcms_convert_array` result should land. static _destBuffer = null; static _destOffset = 0; // Set when the destination is RGBA and its alpha channel already holds // something worth keeping, which is the case whenever the image has an // /SMask: `fillOpacity` has run by then. The Wasm side does not know about // that, so it always fills alpha in, and the bytes are merged here instead of // copied wholesale. static _keepAlpha = false; static get _memoryArray() { const array = this.#memoryArray; if (array?.byteLength) { return array; } return (this.#memoryArray = new Uint8Array(this._memory.buffer)); } } function copy_result(ptr, len) { // This function is called from the wasm module (it's an external // "C" function). Its goal is to copy the result from the wasm memory // to the destination buffer without any intermediate copies. The wasm side // has already laid the result out the way the caller asked for it, so this is // one bulk copy unless the destination's alpha has to survive. const { _destBuffer, _destOffset, _keepAlpha, _memoryArray } = QCMS; if (!_keepAlpha) { _destBuffer.set(_memoryArray.subarray(ptr, ptr + len), _destOffset); return; } const count = len >> 2; const destStart = _destBuffer.byteOffset + _destOffset; if (((destStart | ptr) & 3) === 0) { // Both sides are pixel-aligned, so RGB can be merged a whole pixel at a // time. `len` is a multiple of 4 here: the wasm side wrote RGBA. const dest32 = new Uint32Array(_destBuffer.buffer, destStart, count); const src32 = new Uint32Array(QCMS._memory.buffer, ptr, count); for (let i = 0; i < count; i++) { dest32[i] = (dest32[i] & ALPHA_MASK) | (src32[i] & RGB_MASK); } return; } for (let i = ptr, ii = ptr + len, j = _destOffset; i < ii; i += 4, j += 4) { _destBuffer[j] = _memoryArray[i]; _destBuffer[j + 1] = _memoryArray[i + 1]; _destBuffer[j + 2] = _memoryArray[i + 2]; } } export { copy_result, QCMS };