pdf.js.mirror/src/core/fonts_utils.js

388 lines
14 KiB
JavaScript

/* Copyright 2012 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { DrawOPS, info, OPS } from "../shared/util.js";
import { getEncoding, StandardEncoding } from "./encodings.js";
import { getGlyphsUnicode } from "./glyphlist.js";
import { getLookupTableFactory } from "./core_utils.js";
import { getUnicodeForGlyph } from "./unicode.js";
// Accented characters have issues on Windows and Linux. When this flag is
// enabled glyphs that use seac and seac style endchar operators are truncated
// and we instead just store the glyph id's of the base glyph and its accent to
// be drawn individually.
// Linux (freetype) requires that when a seac style endchar is used
// that the charset must be a predefined one, however we build a
// custom one. Windows just refuses to draw glyphs with seac operators.
const SEAC_ANALYSIS_ENABLED = true;
const FontFlags = {
FixedPitch: 1,
Serif: 2,
Symbolic: 4,
Script: 8,
Nonsymbolic: 32,
Italic: 64,
AllCap: 65536,
SmallCap: 131072,
ForceBold: 262144,
};
// prettier-ignore
const MacStandardGlyphOrdering = [
".notdef", ".null", "nonmarkingreturn", "space", "exclam", "quotedbl",
"numbersign", "dollar", "percent", "ampersand", "quotesingle", "parenleft",
"parenright", "asterisk", "plus", "comma", "hyphen", "period", "slash",
"zero", "one", "two", "three", "four", "five", "six", "seven", "eight",
"nine", "colon", "semicolon", "less", "equal", "greater", "question", "at",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O",
"P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "bracketleft",
"backslash", "bracketright", "asciicircum", "underscore", "grave", "a", "b",
"c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q",
"r", "s", "t", "u", "v", "w", "x", "y", "z", "braceleft", "bar", "braceright",
"asciitilde", "Adieresis", "Aring", "Ccedilla", "Eacute", "Ntilde",
"Odieresis", "Udieresis", "aacute", "agrave", "acircumflex", "adieresis",
"atilde", "aring", "ccedilla", "eacute", "egrave", "ecircumflex", "edieresis",
"iacute", "igrave", "icircumflex", "idieresis", "ntilde", "oacute", "ograve",
"ocircumflex", "odieresis", "otilde", "uacute", "ugrave", "ucircumflex",
"udieresis", "dagger", "degree", "cent", "sterling", "section", "bullet",
"paragraph", "germandbls", "registered", "copyright", "trademark", "acute",
"dieresis", "notequal", "AE", "Oslash", "infinity", "plusminus", "lessequal",
"greaterequal", "yen", "mu", "partialdiff", "summation", "product", "pi",
"integral", "ordfeminine", "ordmasculine", "Omega", "ae", "oslash",
"questiondown", "exclamdown", "logicalnot", "radical", "florin",
"approxequal", "Delta", "guillemotleft", "guillemotright", "ellipsis",
"nonbreakingspace", "Agrave", "Atilde", "Otilde", "OE", "oe", "endash",
"emdash", "quotedblleft", "quotedblright", "quoteleft", "quoteright",
"divide", "lozenge", "ydieresis", "Ydieresis", "fraction", "currency",
"guilsinglleft", "guilsinglright", "fi", "fl", "daggerdbl", "periodcentered",
"quotesinglbase", "quotedblbase", "perthousand", "Acircumflex",
"Ecircumflex", "Aacute", "Edieresis", "Egrave", "Iacute", "Icircumflex",
"Idieresis", "Igrave", "Oacute", "Ocircumflex", "apple", "Ograve", "Uacute",
"Ucircumflex", "Ugrave", "dotlessi", "circumflex", "tilde", "macron",
"breve", "dotaccent", "ring", "cedilla", "hungarumlaut", "ogonek", "caron",
"Lslash", "lslash", "Scaron", "scaron", "Zcaron", "zcaron", "brokenbar",
"Eth", "eth", "Yacute", "yacute", "Thorn", "thorn", "minus", "multiply",
"onesuperior", "twosuperior", "threesuperior", "onehalf", "onequarter",
"threequarters", "franc", "Gbreve", "gbreve", "Idotaccent", "Scedilla",
"scedilla", "Cacute", "cacute", "Ccaron", "ccaron", "dcroat"];
// Some bad PDF generators, e.g. Scribus PDF, include glyph names
// in a 'uniXXXX' format -- attempting to recover proper ones.
function recoverGlyphName(name, glyphsUnicodeMap) {
if (glyphsUnicodeMap[name] !== undefined) {
return name;
}
// The glyph name is non-standard, trying to recover.
const unicode = getUnicodeForGlyph(name, glyphsUnicodeMap);
if (unicode !== -1) {
for (const key in glyphsUnicodeMap) {
if (glyphsUnicodeMap[key] === unicode) {
return key;
}
}
}
info("Unable to recover a standard glyph name for: " + name);
return name;
}
/**
* Shared logic for building a char code to glyph id mapping for Type1 and
* simple CFF fonts. See section 9.6.6.2 of the spec.
* @param {Object} properties Font properties object.
* @param {Object} builtInEncoding The encoding contained within the actual font
* data.
* @param {Array} glyphNames Array of glyph names where the index is the
* glyph ID.
* @returns {Object} A char code to glyph ID map.
*/
function type1FontGlyphMapping(properties, builtInEncoding, glyphNames) {
const charCodeToGlyphId = Object.create(null);
let glyphId, charCode, baseEncoding;
const isSymbolicFont = !!(properties.flags & FontFlags.Symbolic);
if (properties.isInternalFont) {
baseEncoding = builtInEncoding;
for (charCode = 0; charCode < baseEncoding.length; charCode++) {
glyphId = glyphNames.indexOf(baseEncoding[charCode]);
charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0;
}
} else if (properties.baseEncodingName) {
// If a valid base encoding name was used, the mapping is initialized with
// that.
baseEncoding = getEncoding(properties.baseEncodingName);
for (charCode = 0; charCode < baseEncoding.length; charCode++) {
glyphId = glyphNames.indexOf(baseEncoding[charCode]);
charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0;
}
} else if (isSymbolicFont) {
// For a symbolic font the encoding should be the fonts built-in encoding.
for (charCode in builtInEncoding) {
charCodeToGlyphId[charCode] = builtInEncoding[charCode];
}
} else {
// For non-symbolic fonts that don't have a base encoding the standard
// encoding should be used.
baseEncoding = StandardEncoding;
for (charCode = 0; charCode < baseEncoding.length; charCode++) {
glyphId = glyphNames.indexOf(baseEncoding[charCode]);
charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0;
}
}
// Lastly, merge in the differences.
const differences = properties.differences;
let glyphsUnicodeMap;
if (differences) {
for (charCode in differences) {
const glyphName = differences[charCode];
glyphId = glyphNames.indexOf(glyphName);
if (glyphId === -1) {
glyphsUnicodeMap ??= getGlyphsUnicode();
const standardGlyphName = recoverGlyphName(glyphName, glyphsUnicodeMap);
if (standardGlyphName !== glyphName) {
glyphId = glyphNames.indexOf(standardGlyphName);
}
}
charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0;
}
}
return charCodeToGlyphId;
}
function normalizeFontName(name) {
return name.replaceAll(/[,_]/g, "-").replaceAll(/\s/g, "");
}
const getVerticalPresentationForm = getLookupTableFactory(t => {
// This table has been found at
// https://searchfox.org/mozilla-central/rev/cbdfa503a87597b20719aae5f6a1efccd6cb3b7b/gfx/thebes/gfxHarfBuzzShaper.cpp#251-294
t[0x2013] = 0xfe32; // EN DASH
t[0x2014] = 0xfe31; // EM DASH
t[0x2025] = 0xfe30; // TWO DOT LEADER
t[0x2026] = 0xfe19; // HORIZONTAL ELLIPSIS
t[0x3001] = 0xfe11; // IDEOGRAPHIC COMMA
t[0x3002] = 0xfe12; // IDEOGRAPHIC FULL STOP
t[0x3008] = 0xfe3f; // LEFT ANGLE BRACKET
t[0x3009] = 0xfe40; // RIGHT ANGLE BRACKET
t[0x300a] = 0xfe3d; // LEFT DOUBLE ANGLE BRACKET
t[0x300b] = 0xfe3e; // RIGHT DOUBLE ANGLE BRACKET
t[0x300c] = 0xfe41; // LEFT CORNER BRACKET
t[0x300d] = 0xfe42; // RIGHT CORNER BRACKET
t[0x300e] = 0xfe43; // LEFT WHITE CORNER BRACKET
t[0x300f] = 0xfe44; // RIGHT WHITE CORNER BRACKET
t[0x3010] = 0xfe3b; // LEFT BLACK LENTICULAR BRACKET
t[0x3011] = 0xfe3c; // RIGHT BLACK LENTICULAR BRACKET
t[0x3014] = 0xfe39; // LEFT TORTOISE SHELL BRACKET
t[0x3015] = 0xfe3a; // RIGHT TORTOISE SHELL BRACKET
t[0x3016] = 0xfe17; // LEFT WHITE LENTICULAR BRACKET
t[0x3017] = 0xfe18; // RIGHT WHITE LENTICULAR BRACKET
t[0xfe4f] = 0xfe34; // WAVY LOW LINE
t[0xff01] = 0xfe15; // FULLWIDTH EXCLAMATION MARK
t[0xff08] = 0xfe35; // FULLWIDTH LEFT PARENTHESIS
t[0xff09] = 0xfe36; // FULLWIDTH RIGHT PARENTHESIS
t[0xff0c] = 0xfe10; // FULLWIDTH COMMA
t[0xff1a] = 0xfe13; // FULLWIDTH COLON
t[0xff1b] = 0xfe14; // FULLWIDTH SEMICOLON
t[0xff1f] = 0xfe16; // FULLWIDTH QUESTION MARK
t[0xff3b] = 0xfe47; // FULLWIDTH LEFT SQUARE BRACKET
t[0xff3d] = 0xfe48; // FULLWIDTH RIGHT SQUARE BRACKET
t[0xff3f] = 0xfe33; // FULLWIDTH LOW LINE
t[0xff5b] = 0xfe37; // FULLWIDTH LEFT CURLY BRACKET
t[0xff5d] = 0xfe38; // FULLWIDTH RIGHT CURLY BRACKET
});
// To disable Type3 compilation, set the value to `-1`.
const MAX_SIZE_TO_COMPILE = 1000;
function compileType3Glyph({ data: img, width, height }) {
if (width > MAX_SIZE_TO_COMPILE || height > MAX_SIZE_TO_COMPILE) {
return null;
}
const POINT_TO_PROCESS_LIMIT = 1000;
const POINT_TYPES = new Uint8Array([
0, 2, 4, 0, 1, 0, 5, 4, 8, 10, 0, 8, 0, 2, 1, 0,
]);
const width1 = width + 1;
const points = new Uint8Array(width1 * (height + 1));
let i, j, j0;
// decodes bit-packed mask data
const lineSize = (width + 7) & ~7;
const data = new Uint8Array(lineSize * height);
let pos = 0;
for (const elem of img) {
let mask = 128;
while (mask > 0) {
data[pos++] = elem & mask ? 0 : 255;
mask >>= 1;
}
}
// finding interesting points: every point is located between mask pixels,
// so there will be points of the (width + 1)x(height + 1) grid. Every point
// will have flags assigned based on neighboring mask pixels:
// 4 | 8
// --P--
// 2 | 1
// We are interested only in points with the flags:
// - outside corners: 1, 2, 4, 8;
// - inside corners: 7, 11, 13, 14;
// - and, intersections: 5, 10.
let count = 0;
pos = 0;
if (data[pos] !== 0) {
points[0] = 1;
++count;
}
for (j = 1; j < width; j++) {
if (data[pos] !== data[pos + 1]) {
points[j] = data[pos] ? 2 : 1;
++count;
}
pos++;
}
if (data[pos] !== 0) {
points[j] = 2;
++count;
}
for (i = 1; i < height; i++) {
pos = i * lineSize;
j0 = i * width1;
if (data[pos - lineSize] !== data[pos]) {
points[j0] = data[pos] ? 1 : 8;
++count;
}
// 'sum' is the position of the current pixel configuration in the 'TYPES'
// array (in order 8-1-2-4, so we can use '>>2' to shift the column).
let sum = (data[pos] ? 4 : 0) + (data[pos - lineSize] ? 8 : 0);
for (j = 1; j < width; j++) {
sum =
(sum >> 2) +
(data[pos + 1] ? 4 : 0) +
(data[pos - lineSize + 1] ? 8 : 0);
if (POINT_TYPES[sum]) {
points[j0 + j] = POINT_TYPES[sum];
++count;
}
pos++;
}
if (data[pos - lineSize] !== data[pos]) {
points[j0 + j] = data[pos] ? 2 : 4;
++count;
}
if (count > POINT_TO_PROCESS_LIMIT) {
return null;
}
}
pos = lineSize * (height - 1);
j0 = i * width1;
if (data[pos] !== 0) {
points[j0] = 8;
++count;
}
for (j = 1; j < width; j++) {
if (data[pos] !== data[pos + 1]) {
points[j0 + j] = data[pos] ? 4 : 8;
++count;
}
pos++;
}
if (data[pos] !== 0) {
points[j0 + j] = 4;
++count;
}
if (count > POINT_TO_PROCESS_LIMIT) {
return null;
}
// building outlines
const steps = new Int32Array([0, width1, -1, 0, -width1, 0, 0, 0, 1]);
const pathBuf = [];
// the path shall be painted in [0..1]x[0..1] space
const { a, b, c, d, e, f } = new DOMMatrix()
.scaleSelf(1 / width, -1 / height)
.translateSelf(0, -height);
for (i = 0; count && i <= height; i++) {
let p = i * width1;
const end = p + width;
while (p < end && !points[p]) {
p++;
}
if (p === end) {
continue;
}
let x = p % width1;
let y = i;
pathBuf.push(DrawOPS.moveTo, a * x + c * y + e, b * x + d * y + f);
const p0 = p;
let type = points[p];
do {
const step = steps[type];
do {
p += step;
} while (!points[p]);
const pp = points[p];
if (pp !== 5 && pp !== 10) {
// set new direction
type = pp;
// delete mark
points[p] = 0;
} else {
// type is 5 or 10, ie, a crossing
// set new direction
type = pp & ((0x33 * type) >> 4);
// set new type for "future hit"
points[p] &= (type >> 2) | (type << 2);
}
x = p % width1;
y = (p / width1) | 0;
pathBuf.push(DrawOPS.lineTo, a * x + c * y + e, b * x + d * y + f);
if (!points[p]) {
--count;
}
} while (p0 !== p);
--i;
}
return [
OPS.rawFillPath,
[new Float32Array(pathBuf)],
new Float32Array([0, 0, width, height]),
];
}
export {
compileType3Glyph,
FontFlags,
getVerticalPresentationForm,
MacStandardGlyphOrdering,
normalizeFontName,
recoverGlyphName,
SEAC_ANALYSIS_ENABLED,
type1FontGlyphMapping,
};