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Please see https://github.com/sindresorhus/eslint-plugin-unicorn/blob/main/docs/rules/logical-assignment-operators.md and https://eslint.org/docs/latest/rules/logical-assignment-operators#enforceforifstatements
388 lines
14 KiB
JavaScript
388 lines
14 KiB
JavaScript
/* Copyright 2012 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { DrawOPS, info, OPS } from "../shared/util.js";
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import { getEncoding, StandardEncoding } from "./encodings.js";
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import { getGlyphsUnicode } from "./glyphlist.js";
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import { getLookupTableFactory } from "./core_utils.js";
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import { getUnicodeForGlyph } from "./unicode.js";
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// Accented characters have issues on Windows and Linux. When this flag is
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// enabled glyphs that use seac and seac style endchar operators are truncated
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// and we instead just store the glyph id's of the base glyph and its accent to
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// be drawn individually.
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// Linux (freetype) requires that when a seac style endchar is used
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// that the charset must be a predefined one, however we build a
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// custom one. Windows just refuses to draw glyphs with seac operators.
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const SEAC_ANALYSIS_ENABLED = true;
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const FontFlags = {
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FixedPitch: 1,
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Serif: 2,
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Symbolic: 4,
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Script: 8,
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Nonsymbolic: 32,
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Italic: 64,
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AllCap: 65536,
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SmallCap: 131072,
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ForceBold: 262144,
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};
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// prettier-ignore
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const MacStandardGlyphOrdering = [
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".notdef", ".null", "nonmarkingreturn", "space", "exclam", "quotedbl",
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"numbersign", "dollar", "percent", "ampersand", "quotesingle", "parenleft",
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"parenright", "asterisk", "plus", "comma", "hyphen", "period", "slash",
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"zero", "one", "two", "three", "four", "five", "six", "seven", "eight",
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"nine", "colon", "semicolon", "less", "equal", "greater", "question", "at",
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"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O",
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"P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "bracketleft",
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"backslash", "bracketright", "asciicircum", "underscore", "grave", "a", "b",
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"c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q",
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"r", "s", "t", "u", "v", "w", "x", "y", "z", "braceleft", "bar", "braceright",
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"asciitilde", "Adieresis", "Aring", "Ccedilla", "Eacute", "Ntilde",
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"Odieresis", "Udieresis", "aacute", "agrave", "acircumflex", "adieresis",
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"atilde", "aring", "ccedilla", "eacute", "egrave", "ecircumflex", "edieresis",
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"iacute", "igrave", "icircumflex", "idieresis", "ntilde", "oacute", "ograve",
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"ocircumflex", "odieresis", "otilde", "uacute", "ugrave", "ucircumflex",
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"udieresis", "dagger", "degree", "cent", "sterling", "section", "bullet",
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"paragraph", "germandbls", "registered", "copyright", "trademark", "acute",
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"dieresis", "notequal", "AE", "Oslash", "infinity", "plusminus", "lessequal",
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"greaterequal", "yen", "mu", "partialdiff", "summation", "product", "pi",
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"integral", "ordfeminine", "ordmasculine", "Omega", "ae", "oslash",
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"questiondown", "exclamdown", "logicalnot", "radical", "florin",
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"approxequal", "Delta", "guillemotleft", "guillemotright", "ellipsis",
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"nonbreakingspace", "Agrave", "Atilde", "Otilde", "OE", "oe", "endash",
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"emdash", "quotedblleft", "quotedblright", "quoteleft", "quoteright",
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"divide", "lozenge", "ydieresis", "Ydieresis", "fraction", "currency",
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"guilsinglleft", "guilsinglright", "fi", "fl", "daggerdbl", "periodcentered",
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"quotesinglbase", "quotedblbase", "perthousand", "Acircumflex",
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"Ecircumflex", "Aacute", "Edieresis", "Egrave", "Iacute", "Icircumflex",
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"Idieresis", "Igrave", "Oacute", "Ocircumflex", "apple", "Ograve", "Uacute",
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"Ucircumflex", "Ugrave", "dotlessi", "circumflex", "tilde", "macron",
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"breve", "dotaccent", "ring", "cedilla", "hungarumlaut", "ogonek", "caron",
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"Lslash", "lslash", "Scaron", "scaron", "Zcaron", "zcaron", "brokenbar",
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"Eth", "eth", "Yacute", "yacute", "Thorn", "thorn", "minus", "multiply",
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"onesuperior", "twosuperior", "threesuperior", "onehalf", "onequarter",
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"threequarters", "franc", "Gbreve", "gbreve", "Idotaccent", "Scedilla",
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"scedilla", "Cacute", "cacute", "Ccaron", "ccaron", "dcroat"];
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// Some bad PDF generators, e.g. Scribus PDF, include glyph names
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// in a 'uniXXXX' format -- attempting to recover proper ones.
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function recoverGlyphName(name, glyphsUnicodeMap) {
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if (glyphsUnicodeMap[name] !== undefined) {
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return name;
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}
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// The glyph name is non-standard, trying to recover.
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const unicode = getUnicodeForGlyph(name, glyphsUnicodeMap);
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if (unicode !== -1) {
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for (const key in glyphsUnicodeMap) {
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if (glyphsUnicodeMap[key] === unicode) {
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return key;
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}
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}
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}
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info("Unable to recover a standard glyph name for: " + name);
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return name;
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}
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/**
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* Shared logic for building a char code to glyph id mapping for Type1 and
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* simple CFF fonts. See section 9.6.6.2 of the spec.
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* @param {Object} properties Font properties object.
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* @param {Object} builtInEncoding The encoding contained within the actual font
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* data.
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* @param {Array} glyphNames Array of glyph names where the index is the
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* glyph ID.
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* @returns {Object} A char code to glyph ID map.
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*/
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function type1FontGlyphMapping(properties, builtInEncoding, glyphNames) {
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const charCodeToGlyphId = Object.create(null);
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let glyphId, charCode, baseEncoding;
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const isSymbolicFont = !!(properties.flags & FontFlags.Symbolic);
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if (properties.isInternalFont) {
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baseEncoding = builtInEncoding;
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for (charCode = 0; charCode < baseEncoding.length; charCode++) {
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glyphId = glyphNames.indexOf(baseEncoding[charCode]);
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charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0;
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}
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} else if (properties.baseEncodingName) {
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// If a valid base encoding name was used, the mapping is initialized with
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// that.
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baseEncoding = getEncoding(properties.baseEncodingName);
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for (charCode = 0; charCode < baseEncoding.length; charCode++) {
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glyphId = glyphNames.indexOf(baseEncoding[charCode]);
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charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0;
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}
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} else if (isSymbolicFont) {
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// For a symbolic font the encoding should be the fonts built-in encoding.
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for (charCode in builtInEncoding) {
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charCodeToGlyphId[charCode] = builtInEncoding[charCode];
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}
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} else {
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// For non-symbolic fonts that don't have a base encoding the standard
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// encoding should be used.
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baseEncoding = StandardEncoding;
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for (charCode = 0; charCode < baseEncoding.length; charCode++) {
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glyphId = glyphNames.indexOf(baseEncoding[charCode]);
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charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0;
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}
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}
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// Lastly, merge in the differences.
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const differences = properties.differences;
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let glyphsUnicodeMap;
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if (differences) {
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for (charCode in differences) {
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const glyphName = differences[charCode];
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glyphId = glyphNames.indexOf(glyphName);
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if (glyphId === -1) {
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glyphsUnicodeMap ??= getGlyphsUnicode();
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const standardGlyphName = recoverGlyphName(glyphName, glyphsUnicodeMap);
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if (standardGlyphName !== glyphName) {
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glyphId = glyphNames.indexOf(standardGlyphName);
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}
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}
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charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0;
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}
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}
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return charCodeToGlyphId;
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}
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function normalizeFontName(name) {
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return name.replaceAll(/[,_]/g, "-").replaceAll(/\s/g, "");
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}
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const getVerticalPresentationForm = getLookupTableFactory(t => {
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// This table has been found at
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// https://searchfox.org/mozilla-central/rev/cbdfa503a87597b20719aae5f6a1efccd6cb3b7b/gfx/thebes/gfxHarfBuzzShaper.cpp#251-294
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t[0x2013] = 0xfe32; // EN DASH
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t[0x2014] = 0xfe31; // EM DASH
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t[0x2025] = 0xfe30; // TWO DOT LEADER
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t[0x2026] = 0xfe19; // HORIZONTAL ELLIPSIS
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t[0x3001] = 0xfe11; // IDEOGRAPHIC COMMA
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t[0x3002] = 0xfe12; // IDEOGRAPHIC FULL STOP
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t[0x3008] = 0xfe3f; // LEFT ANGLE BRACKET
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t[0x3009] = 0xfe40; // RIGHT ANGLE BRACKET
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t[0x300a] = 0xfe3d; // LEFT DOUBLE ANGLE BRACKET
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t[0x300b] = 0xfe3e; // RIGHT DOUBLE ANGLE BRACKET
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t[0x300c] = 0xfe41; // LEFT CORNER BRACKET
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t[0x300d] = 0xfe42; // RIGHT CORNER BRACKET
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t[0x300e] = 0xfe43; // LEFT WHITE CORNER BRACKET
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t[0x300f] = 0xfe44; // RIGHT WHITE CORNER BRACKET
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t[0x3010] = 0xfe3b; // LEFT BLACK LENTICULAR BRACKET
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t[0x3011] = 0xfe3c; // RIGHT BLACK LENTICULAR BRACKET
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t[0x3014] = 0xfe39; // LEFT TORTOISE SHELL BRACKET
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t[0x3015] = 0xfe3a; // RIGHT TORTOISE SHELL BRACKET
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t[0x3016] = 0xfe17; // LEFT WHITE LENTICULAR BRACKET
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t[0x3017] = 0xfe18; // RIGHT WHITE LENTICULAR BRACKET
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t[0xfe4f] = 0xfe34; // WAVY LOW LINE
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t[0xff01] = 0xfe15; // FULLWIDTH EXCLAMATION MARK
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t[0xff08] = 0xfe35; // FULLWIDTH LEFT PARENTHESIS
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t[0xff09] = 0xfe36; // FULLWIDTH RIGHT PARENTHESIS
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t[0xff0c] = 0xfe10; // FULLWIDTH COMMA
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t[0xff1a] = 0xfe13; // FULLWIDTH COLON
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t[0xff1b] = 0xfe14; // FULLWIDTH SEMICOLON
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t[0xff1f] = 0xfe16; // FULLWIDTH QUESTION MARK
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t[0xff3b] = 0xfe47; // FULLWIDTH LEFT SQUARE BRACKET
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t[0xff3d] = 0xfe48; // FULLWIDTH RIGHT SQUARE BRACKET
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t[0xff3f] = 0xfe33; // FULLWIDTH LOW LINE
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t[0xff5b] = 0xfe37; // FULLWIDTH LEFT CURLY BRACKET
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t[0xff5d] = 0xfe38; // FULLWIDTH RIGHT CURLY BRACKET
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});
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// To disable Type3 compilation, set the value to `-1`.
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const MAX_SIZE_TO_COMPILE = 1000;
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function compileType3Glyph({ data: img, width, height }) {
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if (width > MAX_SIZE_TO_COMPILE || height > MAX_SIZE_TO_COMPILE) {
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return null;
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}
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const POINT_TO_PROCESS_LIMIT = 1000;
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const POINT_TYPES = new Uint8Array([
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0, 2, 4, 0, 1, 0, 5, 4, 8, 10, 0, 8, 0, 2, 1, 0,
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]);
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const width1 = width + 1;
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const points = new Uint8Array(width1 * (height + 1));
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let i, j, j0;
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// decodes bit-packed mask data
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const lineSize = (width + 7) & ~7;
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const data = new Uint8Array(lineSize * height);
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let pos = 0;
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for (const elem of img) {
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let mask = 128;
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while (mask > 0) {
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data[pos++] = elem & mask ? 0 : 255;
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mask >>= 1;
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}
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}
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// finding interesting points: every point is located between mask pixels,
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// so there will be points of the (width + 1)x(height + 1) grid. Every point
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// will have flags assigned based on neighboring mask pixels:
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// 4 | 8
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// --P--
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// 2 | 1
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// We are interested only in points with the flags:
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// - outside corners: 1, 2, 4, 8;
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// - inside corners: 7, 11, 13, 14;
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// - and, intersections: 5, 10.
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let count = 0;
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pos = 0;
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if (data[pos] !== 0) {
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points[0] = 1;
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++count;
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}
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for (j = 1; j < width; j++) {
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if (data[pos] !== data[pos + 1]) {
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points[j] = data[pos] ? 2 : 1;
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++count;
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}
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pos++;
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}
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if (data[pos] !== 0) {
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points[j] = 2;
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++count;
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}
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for (i = 1; i < height; i++) {
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pos = i * lineSize;
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j0 = i * width1;
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if (data[pos - lineSize] !== data[pos]) {
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points[j0] = data[pos] ? 1 : 8;
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++count;
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}
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// 'sum' is the position of the current pixel configuration in the 'TYPES'
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// array (in order 8-1-2-4, so we can use '>>2' to shift the column).
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let sum = (data[pos] ? 4 : 0) + (data[pos - lineSize] ? 8 : 0);
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for (j = 1; j < width; j++) {
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sum =
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(sum >> 2) +
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(data[pos + 1] ? 4 : 0) +
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(data[pos - lineSize + 1] ? 8 : 0);
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if (POINT_TYPES[sum]) {
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points[j0 + j] = POINT_TYPES[sum];
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++count;
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}
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pos++;
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}
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if (data[pos - lineSize] !== data[pos]) {
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points[j0 + j] = data[pos] ? 2 : 4;
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++count;
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}
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if (count > POINT_TO_PROCESS_LIMIT) {
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return null;
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}
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}
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pos = lineSize * (height - 1);
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j0 = i * width1;
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if (data[pos] !== 0) {
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points[j0] = 8;
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++count;
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}
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for (j = 1; j < width; j++) {
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if (data[pos] !== data[pos + 1]) {
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points[j0 + j] = data[pos] ? 4 : 8;
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++count;
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}
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pos++;
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}
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if (data[pos] !== 0) {
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points[j0 + j] = 4;
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++count;
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}
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if (count > POINT_TO_PROCESS_LIMIT) {
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return null;
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}
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// building outlines
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const steps = new Int32Array([0, width1, -1, 0, -width1, 0, 0, 0, 1]);
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const pathBuf = [];
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// the path shall be painted in [0..1]x[0..1] space
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const { a, b, c, d, e, f } = new DOMMatrix()
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.scaleSelf(1 / width, -1 / height)
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.translateSelf(0, -height);
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for (i = 0; count && i <= height; i++) {
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let p = i * width1;
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const end = p + width;
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while (p < end && !points[p]) {
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p++;
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}
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if (p === end) {
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continue;
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}
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let x = p % width1;
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let y = i;
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pathBuf.push(DrawOPS.moveTo, a * x + c * y + e, b * x + d * y + f);
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const p0 = p;
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let type = points[p];
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do {
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const step = steps[type];
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do {
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p += step;
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} while (!points[p]);
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const pp = points[p];
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if (pp !== 5 && pp !== 10) {
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// set new direction
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type = pp;
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// delete mark
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points[p] = 0;
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} else {
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// type is 5 or 10, ie, a crossing
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// set new direction
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type = pp & ((0x33 * type) >> 4);
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// set new type for "future hit"
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points[p] &= (type >> 2) | (type << 2);
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}
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x = p % width1;
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y = (p / width1) | 0;
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pathBuf.push(DrawOPS.lineTo, a * x + c * y + e, b * x + d * y + f);
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if (!points[p]) {
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--count;
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}
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} while (p0 !== p);
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--i;
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}
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return [
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OPS.rawFillPath,
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[new Float32Array(pathBuf)],
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new Float32Array([0, 0, width, height]),
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];
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}
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export {
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compileType3Glyph,
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FontFlags,
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getVerticalPresentationForm,
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MacStandardGlyphOrdering,
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normalizeFontName,
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recoverGlyphName,
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SEAC_ANALYSIS_ENABLED,
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type1FontGlyphMapping,
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};
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