pdf.js.mirror/test/unit/pattern_spec.js
Calixte Denizet a2c57ee69e
Use the gpu for drawing meshes only when it has more than 16 triangles (bug 2030745)
And in order to slightly improve performances, move the figure creation in the worker.
2026-04-13 22:23:03 +02:00

119 lines
3.9 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* Copyright 2026 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { Dict, Name } from "../../src/core/primitives.js";
import {
GlobalColorSpaceCache,
LocalColorSpaceCache,
} from "../../src/core/image_utils.js";
import { compilePatternInfo } from "../../src/core/obj_bin_transform_core.js";
import { Pattern } from "../../src/core/pattern.js";
import { PatternInfo } from "../../src/display/obj_bin_transform_display.js";
describe("pattern", function () {
describe("FunctionBasedShading", function () {
function createFunctionBasedShading({
colorSpace = "DeviceRGB",
domain = [0, 1, 0, 1],
matrix = [2, 0, 0, 3, 10, 20],
background = null,
fn = (src, srcOffset, dest, destOffset) => {
dest[destOffset] = src[srcOffset];
dest[destOffset + 1] = src[srcOffset + 1];
dest[destOffset + 2] = 0;
},
} = {}) {
const dict = new Dict();
dict.set("ShadingType", 1);
dict.set("ColorSpace", Name.get(colorSpace));
dict.set("Domain", domain);
dict.set("Matrix", matrix);
if (background) {
dict.set("Background", background);
}
dict.set("Function", {
fn,
});
const pdfFunctionFactory = {
create(fnObj) {
return fnObj.fn;
},
};
const xref = {
fetchIfRef(obj) {
return obj;
},
};
return Pattern.parseShading(
dict,
xref,
/* res = */ null,
pdfFunctionFactory,
new GlobalColorSpaceCache(),
new LocalColorSpaceCache()
);
}
it("must convert Type 1 shading into packed mesh IR", function () {
const shading = createFunctionBasedShading();
const ir = shading.getIR();
expect(ir[0]).toEqual("Mesh");
expect(ir[1]).toEqual(1);
// Vertices are pre-expanded: 3×4 lattice →
// 6 quads → 12 triangles → 36 vertices
expect(ir[2]).toBeInstanceOf(Float32Array);
expect(ir[2].length).toEqual(72); // 36 vertices × 2 coords
expect(ir[3]).toBeInstanceOf(Uint8Array);
expect(ir[3].length).toEqual(144); // 36 vertices × 4 bytes
expect(ir[4]).toEqual(36); // vertexCount
expect(ir[5]).toEqual([10, 20, 12, 23]);
expect(ir[6]).toBeNull();
expect(ir[7]).toBeNull();
});
it("must keep mesh colors intact through binary serialization", function () {
const shading = createFunctionBasedShading({
background: [0.25, 0.5, 0.75],
});
const ir = shading.getIR();
const buffer = compilePatternInfo(ir);
const reconstructedIR = new PatternInfo(buffer).getIR();
expect(reconstructedIR[0]).toEqual("Mesh");
expect(reconstructedIR[1]).toEqual(1);
expect(Array.from(reconstructedIR[2])).toEqual(Array.from(ir[2]));
expect(Array.from(reconstructedIR[3])).toEqual(Array.from(ir[3]));
expect(Array.from(reconstructedIR[7])).toEqual([64, 128, 191]);
});
it("must sample the upper and right edges half a step inside", function () {
const shading = createFunctionBasedShading({
colorSpace: "DeviceGray",
fn(src, srcOffset, dest, destOffset) {
dest[destOffset] =
src[srcOffset] === 1 || src[srcOffset + 1] === 1 ? 1 : 0;
},
});
const [, , , colors] = shading.getIR();
expect(colors.length).toEqual(144);
expect(Array.from(colors)).toEqual(new Array(144).fill(0));
});
});
});