mirror of
https://github.com/mozilla/pdf.js.git
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241 lines
5.9 KiB
JavaScript
241 lines
5.9 KiB
JavaScript
/* Copyright 2025 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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class SingleIntersector {
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#annotation;
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minX = Infinity;
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minY = Infinity;
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maxX = -Infinity;
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maxY = -Infinity;
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#quadPoints = null;
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#text = [];
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#extraChars = [];
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#lastIntersectingQuadIndex = -1;
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#canTakeExtraChars = false;
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constructor(annotation) {
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this.#annotation = annotation;
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const quadPoints = annotation.data.quadPoints;
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if (!quadPoints) {
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// If there are no quad points, we use the rectangle to determine the
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// bounds of the annotation.
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[this.minX, this.minY, this.maxX, this.maxY] = annotation.data.rect;
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return;
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}
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for (let i = 0, ii = quadPoints.length; i < ii; i += 8) {
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this.minX = Math.min(this.minX, quadPoints[i]);
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this.maxX = Math.max(this.maxX, quadPoints[i + 2]);
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this.minY = Math.min(this.minY, quadPoints[i + 5]);
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this.maxY = Math.max(this.maxY, quadPoints[i + 1]);
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}
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if (quadPoints.length > 8) {
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this.#quadPoints = quadPoints;
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}
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}
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/**
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* Check if the given point intersects with the annotation's quad points.
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* The point (x, y) is supposed to be the center of the glyph.
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* @param {number} x
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* @param {number} y
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* @returns {boolean}
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*/
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#intersects(x, y) {
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if (this.minX >= x || this.maxX <= x || this.minY >= y || this.maxY <= y) {
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return false;
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}
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const quadPoints = this.#quadPoints;
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if (!quadPoints) {
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// We've only one quad, so if we intersect min/max bounds then we
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// intersect the quad.
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return true;
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}
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if (this.#lastIntersectingQuadIndex >= 0) {
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const i = this.#lastIntersectingQuadIndex;
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if (
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!(
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quadPoints[i] >= x ||
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quadPoints[i + 2] <= x ||
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quadPoints[i + 5] >= y ||
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quadPoints[i + 1] <= y
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)
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) {
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return true;
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}
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this.#lastIntersectingQuadIndex = -1;
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}
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for (let i = 0, ii = quadPoints.length; i < ii; i += 8) {
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if (
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!(
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quadPoints[i] >= x ||
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quadPoints[i + 2] <= x ||
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quadPoints[i + 5] >= y ||
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quadPoints[i + 1] <= y
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)
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) {
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this.#lastIntersectingQuadIndex = i;
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return true;
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}
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}
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return false;
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}
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addGlyph(x, y, glyph) {
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if (!this.#intersects(x, y)) {
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this.disableExtraChars();
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return false;
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}
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if (this.#extraChars.length > 0) {
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this.#text.push(this.#extraChars.join(""));
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this.#extraChars.length = 0;
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}
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this.#text.push(glyph);
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this.#canTakeExtraChars = true;
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return true;
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}
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addExtraChar(char) {
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if (this.#canTakeExtraChars) {
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this.#extraChars.push(char);
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}
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}
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disableExtraChars() {
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if (!this.#canTakeExtraChars) {
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return;
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}
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this.#canTakeExtraChars = false;
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this.#extraChars.length = 0;
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}
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setText() {
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this.#annotation.data.overlaidText = this.#text.join("");
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}
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}
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// The grid is STEPS x STEPS.
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const STEPS = 64;
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class Intersector {
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#intersectors = [];
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#grid = [];
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#minX;
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#maxX;
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#minY;
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#maxY;
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#invXRatio;
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#invYRatio;
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constructor(annotations) {
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let minX = Infinity;
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let minY = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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const intersectors = this.#intersectors;
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for (const annotation of annotations) {
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if (!annotation.data.quadPoints && !annotation.data.rect) {
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continue;
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}
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const intersector = new SingleIntersector(annotation);
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intersectors.push(intersector);
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minX = Math.min(minX, intersector.minX);
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minY = Math.min(minY, intersector.minY);
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maxX = Math.max(maxX, intersector.maxX);
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maxY = Math.max(maxY, intersector.maxY);
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}
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this.#minX = minX;
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this.#minY = minY;
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this.#maxX = maxX;
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this.#maxY = maxY;
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this.#invXRatio = (STEPS - 1) / (maxX - minX);
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this.#invYRatio = (STEPS - 1) / (maxY - minY);
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for (const intersector of intersectors) {
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// TODO: instead of using the intersector bounds, we could iterate over
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// the grid cells that the quad points intersect.
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const iMin = this.#getGridIndex(intersector.minX, intersector.minY);
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const iMax = this.#getGridIndex(intersector.maxX, intersector.maxY);
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const w = (iMax - iMin) % STEPS;
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const h = Math.floor((iMax - iMin) / STEPS);
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for (let i = iMin; i <= iMin + h * STEPS; i += STEPS) {
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for (let j = 0; j <= w; j++) {
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let existing = this.#grid[i + j];
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if (!existing) {
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this.#grid[i + j] = existing = [];
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}
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existing.push(intersector);
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}
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}
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}
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}
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#getGridIndex(x, y) {
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const i = Math.floor((x - this.#minX) * this.#invXRatio);
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const j = Math.floor((y - this.#minY) * this.#invYRatio);
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return i + j * STEPS;
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}
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addGlyph(transform, width, height, glyph) {
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const x = transform[4] + width / 2;
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const y = transform[5] + height / 2;
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if (x < this.#minX || y < this.#minY || x > this.#maxX || y > this.#maxY) {
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return;
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}
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const intersectors = this.#grid[this.#getGridIndex(x, y)];
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if (!intersectors) {
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return;
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}
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for (const intersector of intersectors) {
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intersector.addGlyph(x, y, glyph);
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}
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}
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addExtraChar(char) {
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for (const intersector of this.#intersectors) {
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intersector.addExtraChar(char);
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}
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}
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setText() {
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for (const intersector of this.#intersectors) {
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intersector.setText();
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}
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}
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}
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export { Intersector };
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