pdf.js/src/display/canvas.js
Nicholas Nethercote 7ef7f95374 Zero the height and width of the Cached canvases before deleting.
This reduces peak RSS by about 300 MiB on my Mac when scrolling slowly through
the first 30 pages of a scanned black and white document.
2014-06-16 22:58:11 -07:00

2116 lines
68 KiB
JavaScript

/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
/* Copyright 2012 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* globals error, PDFJS, assert, info, shadow, TextRenderingMode,
FONT_IDENTITY_MATRIX, Uint32ArrayView, IDENTITY_MATRIX, ImageData,
ImageKind, isArray, isNum, TilingPattern, OPS, Promise, Util, warn,
getShadingPatternFromIR, WebGLUtils */
'use strict';
// <canvas> contexts store most of the state we need natively.
// However, PDF needs a bit more state, which we store here.
// Minimal font size that would be used during canvas fillText operations.
var MIN_FONT_SIZE = 16;
var MAX_GROUP_SIZE = 4096;
var COMPILE_TYPE3_GLYPHS = true;
function createScratchCanvas(width, height) {
var canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
}
function addContextCurrentTransform(ctx) {
// If the context doesn't expose a `mozCurrentTransform`, add a JS based on.
if (!ctx.mozCurrentTransform) {
// Store the original context
ctx._scaleX = ctx._scaleX || 1.0;
ctx._scaleY = ctx._scaleY || 1.0;
ctx._originalSave = ctx.save;
ctx._originalRestore = ctx.restore;
ctx._originalRotate = ctx.rotate;
ctx._originalScale = ctx.scale;
ctx._originalTranslate = ctx.translate;
ctx._originalTransform = ctx.transform;
ctx._originalSetTransform = ctx.setTransform;
ctx._transformMatrix = [ctx._scaleX, 0, 0, ctx._scaleY, 0, 0];
ctx._transformStack = [];
Object.defineProperty(ctx, 'mozCurrentTransform', {
get: function getCurrentTransform() {
return this._transformMatrix;
}
});
Object.defineProperty(ctx, 'mozCurrentTransformInverse', {
get: function getCurrentTransformInverse() {
// Calculation done using WolframAlpha:
// http://www.wolframalpha.com/input/?
// i=Inverse+{{a%2C+c%2C+e}%2C+{b%2C+d%2C+f}%2C+{0%2C+0%2C+1}}
var m = this._transformMatrix;
var a = m[0], b = m[1], c = m[2], d = m[3], e = m[4], f = m[5];
var ad_bc = a * d - b * c;
var bc_ad = b * c - a * d;
return [
d / ad_bc,
b / bc_ad,
c / bc_ad,
a / ad_bc,
(d * e - c * f) / bc_ad,
(b * e - a * f) / ad_bc
];
}
});
ctx.save = function ctxSave() {
var old = this._transformMatrix;
this._transformStack.push(old);
this._transformMatrix = old.slice(0, 6);
this._originalSave();
};
ctx.restore = function ctxRestore() {
var prev = this._transformStack.pop();
if (prev) {
this._transformMatrix = prev;
this._originalRestore();
}
};
ctx.translate = function ctxTranslate(x, y) {
var m = this._transformMatrix;
m[4] = m[0] * x + m[2] * y + m[4];
m[5] = m[1] * x + m[3] * y + m[5];
this._originalTranslate(x, y);
};
ctx.scale = function ctxScale(x, y) {
var m = this._transformMatrix;
m[0] = m[0] * x;
m[1] = m[1] * x;
m[2] = m[2] * y;
m[3] = m[3] * y;
this._originalScale(x, y);
};
ctx.transform = function ctxTransform(a, b, c, d, e, f) {
var m = this._transformMatrix;
this._transformMatrix = [
m[0] * a + m[2] * b,
m[1] * a + m[3] * b,
m[0] * c + m[2] * d,
m[1] * c + m[3] * d,
m[0] * e + m[2] * f + m[4],
m[1] * e + m[3] * f + m[5]
];
ctx._originalTransform(a, b, c, d, e, f);
};
ctx.setTransform = function ctxSetTransform(a, b, c, d, e, f) {
this._transformMatrix = [a, b, c, d, e, f];
ctx._originalSetTransform(a, b, c, d, e, f);
};
ctx.rotate = function ctxRotate(angle) {
var cosValue = Math.cos(angle);
var sinValue = Math.sin(angle);
var m = this._transformMatrix;
this._transformMatrix = [
m[0] * cosValue + m[2] * sinValue,
m[1] * cosValue + m[3] * sinValue,
m[0] * (-sinValue) + m[2] * cosValue,
m[1] * (-sinValue) + m[3] * cosValue,
m[4],
m[5]
];
this._originalRotate(angle);
};
}
}
var CachedCanvases = (function CachedCanvasesClosure() {
var cache = {};
return {
getCanvas: function CachedCanvases_getCanvas(id, width, height,
trackTransform) {
var canvasEntry;
if (id in cache) {
canvasEntry = cache[id];
canvasEntry.canvas.width = width;
canvasEntry.canvas.height = height;
// reset canvas transform for emulated mozCurrentTransform, if needed
canvasEntry.context.setTransform(1, 0, 0, 1, 0, 0);
} else {
var canvas = createScratchCanvas(width, height);
var ctx = canvas.getContext('2d');
if (trackTransform) {
addContextCurrentTransform(ctx);
}
cache[id] = canvasEntry = {canvas: canvas, context: ctx};
}
return canvasEntry;
},
clear: function () {
for (var id in cache) {
var canvasEntry = cache[id];
// Zeroing the width and height causes Firefox to release graphics
// resources immediately, which can greatly reduce memory consumption.
canvasEntry.canvas.width = 0;
canvasEntry.canvas.height = 0;
delete cache[id];
}
}
};
})();
function compileType3Glyph(imgData) {
var POINT_TO_PROCESS_LIMIT = 1000;
var width = imgData.width, height = imgData.height;
var i, j, j0, width1 = width + 1;
var points = new Uint8Array(width1 * (height + 1));
var POINT_TYPES =
new Uint8Array([0, 2, 4, 0, 1, 0, 5, 4, 8, 10, 0, 8, 0, 2, 1, 0]);
// decodes bit-packed mask data
var lineSize = (width + 7) & ~7, data0 = imgData.data;
var data = new Uint8Array(lineSize * height), pos = 0, ii;
for (i = 0, ii = data0.length; i < ii; i++) {
var mask = 128, elem = data0[i];
while (mask > 0) {
data[pos++] = (elem & mask) ? 0 : 255;
mask >>= 1;
}
}
// finding iteresting points: every point is located between mask pixels,
// so there will be points of the (width + 1)x(height + 1) grid. Every point
// will have flags assigned based on neighboring mask pixels:
// 4 | 8
// --P--
// 2 | 1
// We are interested only in points with the flags:
// - outside corners: 1, 2, 4, 8;
// - inside corners: 7, 11, 13, 14;
// - and, intersections: 5, 10.
var count = 0;
pos = 0;
if (data[pos] !== 0) {
points[0] = 1;
++count;
}
for (j = 1; j < width; j++) {
if (data[pos] !== data[pos + 1]) {
points[j] = data[pos] ? 2 : 1;
++count;
}
pos++;
}
if (data[pos] !== 0) {
points[j] = 2;
++count;
}
for (i = 1; i < height; i++) {
pos = i * lineSize;
j0 = i * width1;
if (data[pos - lineSize] !== data[pos]) {
points[j0] = data[pos] ? 1 : 8;
++count;
}
// 'sum' is the position of the current pixel configuration in the 'TYPES'
// array (in order 8-1-2-4, so we can use '>>2' to shift the column).
var sum = (data[pos] ? 4 : 0) + (data[pos - lineSize] ? 8 : 0);
for (j = 1; j < width; j++) {
sum = (sum >> 2) + (data[pos + 1] ? 4 : 0) +
(data[pos - lineSize + 1] ? 8 : 0);
if (POINT_TYPES[sum]) {
points[j0 + j] = POINT_TYPES[sum];
++count;
}
pos++;
}
if (data[pos - lineSize] !== data[pos]) {
points[j0 + j] = data[pos] ? 2 : 4;
++count;
}
if (count > POINT_TO_PROCESS_LIMIT) {
return null;
}
}
pos = lineSize * (height - 1);
j0 = i * width1;
if (data[pos] !== 0) {
points[j0] = 8;
++count;
}
for (j = 1; j < width; j++) {
if (data[pos] !== data[pos + 1]) {
points[j0 + j] = data[pos] ? 4 : 8;
++count;
}
pos++;
}
if (data[pos] !== 0) {
points[j0 + j] = 4;
++count;
}
if (count > POINT_TO_PROCESS_LIMIT) {
return null;
}
// building outlines
var steps = new Int32Array([0, width1, -1, 0, -width1, 0, 0, 0, 1]);
var outlines = [];
for (i = 0; count && i <= height; i++) {
var p = i * width1;
var end = p + width;
while (p < end && !points[p]) {
p++;
}
if (p === end) {
continue;
}
var coords = [p % width1, i];
var type = points[p], p0 = p, pp;
do {
var step = steps[type];
do {
p += step;
} while (!points[p]);
pp = points[p];
if (pp !== 5 && pp !== 10) {
// set new direction
type = pp;
// delete mark
points[p] = 0;
} else { // type is 5 or 10, ie, a crossing
// set new direction
type = pp & ((0x33 * type) >> 4);
// set new type for "future hit"
points[p] &= (type >> 2 | type << 2);
}
coords.push(p % width1);
coords.push((p / width1) | 0);
--count;
} while (p0 !== p);
outlines.push(coords);
--i;
}
var drawOutline = function(c) {
c.save();
// the path shall be painted in [0..1]x[0..1] space
c.scale(1 / width, -1 / height);
c.translate(0, -height);
c.beginPath();
for (var i = 0, ii = outlines.length; i < ii; i++) {
var o = outlines[i];
c.moveTo(o[0], o[1]);
for (var j = 2, jj = o.length; j < jj; j += 2) {
c.lineTo(o[j], o[j+1]);
}
}
c.fill();
c.beginPath();
c.restore();
};
return drawOutline;
}
var CanvasExtraState = (function CanvasExtraStateClosure() {
function CanvasExtraState(old) {
// Are soft masks and alpha values shapes or opacities?
this.alphaIsShape = false;
this.fontSize = 0;
this.fontSizeScale = 1;
this.textMatrix = IDENTITY_MATRIX;
this.textMatrixScale = 1;
this.fontMatrix = FONT_IDENTITY_MATRIX;
this.leading = 0;
// Current point (in user coordinates)
this.x = 0;
this.y = 0;
// Start of text line (in text coordinates)
this.lineX = 0;
this.lineY = 0;
// Character and word spacing
this.charSpacing = 0;
this.wordSpacing = 0;
this.textHScale = 1;
this.textRenderingMode = TextRenderingMode.FILL;
this.textRise = 0;
// Default fore and background colors
this.fillColor = '#000000';
this.strokeColor = '#000000';
// Note: fill alpha applies to all non-stroking operations
this.fillAlpha = 1;
this.strokeAlpha = 1;
this.lineWidth = 1;
this.activeSMask = null; // nonclonable field (see the save method below)
this.old = old;
}
CanvasExtraState.prototype = {
clone: function CanvasExtraState_clone() {
return Object.create(this);
},
setCurrentPoint: function CanvasExtraState_setCurrentPoint(x, y) {
this.x = x;
this.y = y;
}
};
return CanvasExtraState;
})();
var CanvasGraphics = (function CanvasGraphicsClosure() {
// Defines the time the executeOperatorList is going to be executing
// before it stops and shedules a continue of execution.
var EXECUTION_TIME = 15;
// Defines the number of steps before checking the execution time
var EXECUTION_STEPS = 10;
function CanvasGraphics(canvasCtx, commonObjs, objs, imageLayer) {
this.ctx = canvasCtx;
this.current = new CanvasExtraState();
this.stateStack = [];
this.pendingClip = null;
this.pendingEOFill = false;
this.res = null;
this.xobjs = null;
this.commonObjs = commonObjs;
this.objs = objs;
this.imageLayer = imageLayer;
this.groupStack = [];
this.processingType3 = null;
// Patterns are painted relative to the initial page/form transform, see pdf
// spec 8.7.2 NOTE 1.
this.baseTransform = null;
this.baseTransformStack = [];
this.groupLevel = 0;
this.smaskStack = [];
this.smaskCounter = 0;
this.tempSMask = null;
if (canvasCtx) {
addContextCurrentTransform(canvasCtx);
}
}
function putBinaryImageData(ctx, imgData) {
if (typeof ImageData !== 'undefined' && imgData instanceof ImageData) {
ctx.putImageData(imgData, 0, 0);
return;
}
// Put the image data to the canvas in chunks, rather than putting the
// whole image at once. This saves JS memory, because the ImageData object
// is smaller. It also possibly saves C++ memory within the implementation
// of putImageData(). (E.g. in Firefox we make two short-lived copies of
// the data passed to putImageData()). |n| shouldn't be too small, however,
// because too many putImageData() calls will slow things down.
//
// Note: as written, if the last chunk is partial, the putImageData() call
// will (conceptually) put pixels past the bounds of the canvas. But
// that's ok; any such pixels are ignored.
var height = imgData.height, width = imgData.width;
var fullChunkHeight = 16;
var fracChunks = height / fullChunkHeight;
var fullChunks = Math.floor(fracChunks);
var totalChunks = Math.ceil(fracChunks);
var partialChunkHeight = height - fullChunks * fullChunkHeight;
var chunkImgData = ctx.createImageData(width, fullChunkHeight);
var srcPos = 0, destPos;
var src = imgData.data;
var dest = chunkImgData.data;
var i, j, thisChunkHeight, elemsInThisChunk;
// There are multiple forms in which the pixel data can be passed, and
// imgData.kind tells us which one this is.
if (imgData.kind === ImageKind.GRAYSCALE_1BPP) {
// Grayscale, 1 bit per pixel (i.e. black-and-white).
var srcLength = src.byteLength;
var dest32 = PDFJS.hasCanvasTypedArrays ? new Uint32Array(dest.buffer) :
new Uint32ArrayView(dest);
var dest32DataLength = dest32.length;
var fullSrcDiff = (width + 7) >> 3;
var white = 0xFFFFFFFF;
var black = (PDFJS.isLittleEndian || !PDFJS.hasCanvasTypedArrays) ?
0xFF000000 : 0x000000FF;
for (i = 0; i < totalChunks; i++) {
thisChunkHeight =
(i < fullChunks) ? fullChunkHeight : partialChunkHeight;
destPos = 0;
for (j = 0; j < thisChunkHeight; j++) {
var srcDiff = srcLength - srcPos;
var k = 0;
var kEnd = (srcDiff > fullSrcDiff) ? width : srcDiff * 8 - 7;
var kEndUnrolled = kEnd & ~7;
var mask = 0;
var srcByte = 0;
for (; k < kEndUnrolled; k += 8) {
srcByte = src[srcPos++];
dest32[destPos++] = (srcByte & 128) ? white : black;
dest32[destPos++] = (srcByte & 64) ? white : black;
dest32[destPos++] = (srcByte & 32) ? white : black;
dest32[destPos++] = (srcByte & 16) ? white : black;
dest32[destPos++] = (srcByte & 8) ? white : black;
dest32[destPos++] = (srcByte & 4) ? white : black;
dest32[destPos++] = (srcByte & 2) ? white : black;
dest32[destPos++] = (srcByte & 1) ? white : black;
}
for (; k < kEnd; k++) {
if (mask === 0) {
srcByte = src[srcPos++];
mask = 128;
}
dest32[destPos++] = (srcByte & mask) ? white : black;
mask >>= 1;
}
}
// We ran out of input. Make all remaining pixels transparent.
while (destPos < dest32DataLength) {
dest32[destPos++] = 0;
}
ctx.putImageData(chunkImgData, 0, i * fullChunkHeight);
}
} else if (imgData.kind === ImageKind.RGBA_32BPP) {
// RGBA, 32-bits per pixel.
j = 0;
elemsInThisChunk = width * fullChunkHeight * 4;
for (i = 0; i < fullChunks; i++) {
dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk));
srcPos += elemsInThisChunk;
ctx.putImageData(chunkImgData, 0, j);
j += fullChunkHeight;
}
if (i < totalChunks) {
elemsInThisChunk = width * partialChunkHeight * 4;
dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk));
ctx.putImageData(chunkImgData, 0, j);
}
} else if (imgData.kind === ImageKind.RGB_24BPP) {
// RGB, 24-bits per pixel.
thisChunkHeight = fullChunkHeight;
elemsInThisChunk = width * thisChunkHeight;
for (i = 0; i < totalChunks; i++) {
if (i >= fullChunks) {
thisChunkHeight =partialChunkHeight;
elemsInThisChunk = width * thisChunkHeight;
}
destPos = 0;
for (j = elemsInThisChunk; j--;) {
dest[destPos++] = src[srcPos++];
dest[destPos++] = src[srcPos++];
dest[destPos++] = src[srcPos++];
dest[destPos++] = 255;
}
ctx.putImageData(chunkImgData, 0, i * fullChunkHeight);
}
} else {
error('bad image kind: ' + imgData.kind);
}
}
function putBinaryImageMask(ctx, imgData) {
var height = imgData.height, width = imgData.width;
var fullChunkHeight = 16;
var fracChunks = height / fullChunkHeight;
var fullChunks = Math.floor(fracChunks);
var totalChunks = Math.ceil(fracChunks);
var partialChunkHeight = height - fullChunks * fullChunkHeight;
var chunkImgData = ctx.createImageData(width, fullChunkHeight);
var srcPos = 0;
var src = imgData.data;
var dest = chunkImgData.data;
for (var i = 0; i < totalChunks; i++) {
var thisChunkHeight =
(i < fullChunks) ? fullChunkHeight : partialChunkHeight;
// Expand the mask so it can be used by the canvas. Any required
// inversion has already been handled.
var destPos = 3; // alpha component offset
for (var j = 0; j < thisChunkHeight; j++) {
var mask = 0;
for (var k = 0; k < width; k++) {
if (!mask) {
var elem = src[srcPos++];
mask = 128;
}
dest[destPos] = (elem & mask) ? 0 : 255;
destPos += 4;
mask >>= 1;
}
}
ctx.putImageData(chunkImgData, 0, i * fullChunkHeight);
}
}
function copyCtxState(sourceCtx, destCtx) {
var properties = ['strokeStyle', 'fillStyle', 'fillRule', 'globalAlpha',
'lineWidth', 'lineCap', 'lineJoin', 'miterLimit',
'globalCompositeOperation', 'font'];
for (var i = 0, ii = properties.length; i < ii; i++) {
var property = properties[i];
if (property in sourceCtx) {
destCtx[property] = sourceCtx[property];
}
}
if ('setLineDash' in sourceCtx) {
destCtx.setLineDash(sourceCtx.getLineDash());
destCtx.lineDashOffset = sourceCtx.lineDashOffset;
} else if ('mozDash' in sourceCtx) {
destCtx.mozDash = sourceCtx.mozDash;
destCtx.mozDashOffset = sourceCtx.mozDashOffset;
}
}
function composeSMaskBackdrop(bytes, r0, g0, b0) {
var length = bytes.length;
for (var i = 3; i < length; i += 4) {
var alpha = bytes[i];
if (alpha === 0) {
bytes[i - 3] = r0;
bytes[i - 2] = g0;
bytes[i - 1] = b0;
} else if (alpha < 255) {
var alpha_ = 255 - alpha;
bytes[i - 3] = (bytes[i - 3] * alpha + r0 * alpha_) >> 8;
bytes[i - 2] = (bytes[i - 2] * alpha + g0 * alpha_) >> 8;
bytes[i - 1] = (bytes[i - 1] * alpha + b0 * alpha_) >> 8;
}
}
}
function composeSMaskAlpha(maskData, layerData) {
var length = maskData.length;
var scale = 1 / 255;
for (var i = 3; i < length; i += 4) {
var alpha = maskData[i];
layerData[i] = (layerData[i] * alpha * scale) | 0;
}
}
function composeSMaskLuminosity(maskData, layerData) {
var length = maskData.length;
for (var i = 3; i < length; i += 4) {
var y = ((maskData[i - 3] * 77) + // * 0.3 / 255 * 0x10000
(maskData[i - 2] * 152) + // * 0.59 ....
(maskData[i - 1] * 28)) | 0; // * 0.11 ....
layerData[i] = (layerData[i] * y) >> 16;
}
}
function genericComposeSMask(maskCtx, layerCtx, width, height,
subtype, backdrop) {
var hasBackdrop = !!backdrop;
var r0 = hasBackdrop ? backdrop[0] : 0;
var g0 = hasBackdrop ? backdrop[1] : 0;
var b0 = hasBackdrop ? backdrop[2] : 0;
var composeFn;
if (subtype === 'Luminosity') {
composeFn = composeSMaskLuminosity;
} else {
composeFn = composeSMaskAlpha;
}
// processing image in chunks to save memory
var PIXELS_TO_PROCESS = 65536;
var chunkSize = Math.min(height, Math.ceil(PIXELS_TO_PROCESS / width));
for (var row = 0; row < height; row += chunkSize) {
var chunkHeight = Math.min(chunkSize, height - row);
var maskData = maskCtx.getImageData(0, row, width, chunkHeight);
var layerData = layerCtx.getImageData(0, row, width, chunkHeight);
if (hasBackdrop) {
composeSMaskBackdrop(maskData.data, r0, g0, b0);
}
composeFn(maskData.data, layerData.data);
maskCtx.putImageData(layerData, 0, row);
}
}
function composeSMask(ctx, smask, layerCtx) {
var mask = smask.canvas;
var maskCtx = smask.context;
ctx.setTransform(smask.scaleX, 0, 0, smask.scaleY,
smask.offsetX, smask.offsetY);
var backdrop = smask.backdrop || null;
if (WebGLUtils.isEnabled) {
var composed = WebGLUtils.composeSMask(layerCtx.canvas, mask,
{subtype: smask.subtype, backdrop: backdrop});
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.drawImage(composed, smask.offsetX, smask.offsetY);
return;
}
genericComposeSMask(maskCtx, layerCtx, mask.width, mask.height,
smask.subtype, backdrop);
ctx.drawImage(mask, 0, 0);
}
var LINE_CAP_STYLES = ['butt', 'round', 'square'];
var LINE_JOIN_STYLES = ['miter', 'round', 'bevel'];
var NORMAL_CLIP = {};
var EO_CLIP = {};
CanvasGraphics.prototype = {
beginDrawing: function CanvasGraphics_beginDrawing(viewport, transparency) {
// For pdfs that use blend modes we have to clear the canvas else certain
// blend modes can look wrong since we'd be blending with a white
// backdrop. The problem with a transparent backdrop though is we then
// don't get sub pixel anti aliasing on text, so we fill with white if
// we can.
var width = this.ctx.canvas.width;
var height = this.ctx.canvas.height;
if (transparency) {
this.ctx.clearRect(0, 0, width, height);
} else {
this.ctx.mozOpaque = true;
this.ctx.save();
this.ctx.fillStyle = 'rgb(255, 255, 255)';
this.ctx.fillRect(0, 0, width, height);
this.ctx.restore();
}
var transform = viewport.transform;
this.ctx.save();
this.ctx.transform.apply(this.ctx, transform);
this.baseTransform = this.ctx.mozCurrentTransform.slice();
if (this.imageLayer) {
this.imageLayer.beginLayout();
}
},
executeOperatorList: function CanvasGraphics_executeOperatorList(
operatorList,
executionStartIdx, continueCallback,
stepper) {
var argsArray = operatorList.argsArray;
var fnArray = operatorList.fnArray;
var i = executionStartIdx || 0;
var argsArrayLen = argsArray.length;
// Sometimes the OperatorList to execute is empty.
if (argsArrayLen === i) {
return i;
}
var chunkOperations = (argsArrayLen - i > EXECUTION_STEPS &&
typeof continueCallback === 'function');
var endTime = chunkOperations ? Date.now() + EXECUTION_TIME : 0;
var steps = 0;
var commonObjs = this.commonObjs;
var objs = this.objs;
var fnId;
while (true) {
if (stepper !== undefined && i === stepper.nextBreakPoint) {
stepper.breakIt(i, continueCallback);
return i;
}
fnId = fnArray[i];
if (fnId !== OPS.dependency) {
this[fnId].apply(this, argsArray[i]);
} else {
var deps = argsArray[i];
for (var n = 0, nn = deps.length; n < nn; n++) {
var depObjId = deps[n];
var common = depObjId[0] === 'g' && depObjId[1] === '_';
var objsPool = common ? commonObjs : objs;
// If the promise isn't resolved yet, add the continueCallback
// to the promise and bail out.
if (!objsPool.isResolved(depObjId)) {
objsPool.get(depObjId, continueCallback);
return i;
}
}
}
i++;
// If the entire operatorList was executed, stop as were done.
if (i === argsArrayLen) {
return i;
}
// If the execution took longer then a certain amount of time and
// `continueCallback` is specified, interrupt the execution.
if (chunkOperations && ++steps > EXECUTION_STEPS) {
if (Date.now() > endTime) {
continueCallback();
return i;
}
steps = 0;
}
// If the operatorList isn't executed completely yet OR the execution
// time was short enough, do another execution round.
}
},
endDrawing: function CanvasGraphics_endDrawing() {
this.ctx.restore();
CachedCanvases.clear();
WebGLUtils.clear();
if (this.imageLayer) {
this.imageLayer.endLayout();
}
},
// Graphics state
setLineWidth: function CanvasGraphics_setLineWidth(width) {
this.current.lineWidth = width;
this.ctx.lineWidth = width;
},
setLineCap: function CanvasGraphics_setLineCap(style) {
this.ctx.lineCap = LINE_CAP_STYLES[style];
},
setLineJoin: function CanvasGraphics_setLineJoin(style) {
this.ctx.lineJoin = LINE_JOIN_STYLES[style];
},
setMiterLimit: function CanvasGraphics_setMiterLimit(limit) {
this.ctx.miterLimit = limit;
},
setDash: function CanvasGraphics_setDash(dashArray, dashPhase) {
var ctx = this.ctx;
if ('setLineDash' in ctx) {
ctx.setLineDash(dashArray);
ctx.lineDashOffset = dashPhase;
} else {
ctx.mozDash = dashArray;
ctx.mozDashOffset = dashPhase;
}
},
setRenderingIntent: function CanvasGraphics_setRenderingIntent(intent) {
// Maybe if we one day fully support color spaces this will be important
// for now we can ignore.
// TODO set rendering intent?
},
setFlatness: function CanvasGraphics_setFlatness(flatness) {
// There's no way to control this with canvas, but we can safely ignore.
// TODO set flatness?
},
setGState: function CanvasGraphics_setGState(states) {
for (var i = 0, ii = states.length; i < ii; i++) {
var state = states[i];
var key = state[0];
var value = state[1];
switch (key) {
case 'LW':
this.setLineWidth(value);
break;
case 'LC':
this.setLineCap(value);
break;
case 'LJ':
this.setLineJoin(value);
break;
case 'ML':
this.setMiterLimit(value);
break;
case 'D':
this.setDash(value[0], value[1]);
break;
case 'RI':
this.setRenderingIntent(value);
break;
case 'FL':
this.setFlatness(value);
break;
case 'Font':
this.setFont(value[0], value[1]);
break;
case 'CA':
this.current.strokeAlpha = state[1];
break;
case 'ca':
this.current.fillAlpha = state[1];
this.ctx.globalAlpha = state[1];
break;
case 'BM':
if (value && value.name && (value.name !== 'Normal')) {
var mode = value.name.replace(/([A-Z])/g,
function(c) {
return '-' + c.toLowerCase();
}
).substring(1);
this.ctx.globalCompositeOperation = mode;
if (this.ctx.globalCompositeOperation !== mode) {
warn('globalCompositeOperation "' + mode +
'" is not supported');
}
} else {
this.ctx.globalCompositeOperation = 'source-over';
}
break;
case 'SMask':
if (this.current.activeSMask) {
this.endSMaskGroup();
}
this.current.activeSMask = value ? this.tempSMask : null;
if (this.current.activeSMask) {
this.beginSMaskGroup();
}
this.tempSMask = null;
break;
}
}
},
beginSMaskGroup: function CanvasGraphics_beginSMaskGroup() {
var activeSMask = this.current.activeSMask;
var drawnWidth = activeSMask.canvas.width;
var drawnHeight = activeSMask.canvas.height;
var cacheId = 'smaskGroupAt' + this.groupLevel;
var scratchCanvas = CachedCanvases.getCanvas(
cacheId, drawnWidth, drawnHeight, true);
var currentCtx = this.ctx;
var currentTransform = currentCtx.mozCurrentTransform;
this.ctx.save();
var groupCtx = scratchCanvas.context;
groupCtx.scale(1 / activeSMask.scaleX, 1 / activeSMask.scaleY);
groupCtx.translate(-activeSMask.offsetX, -activeSMask.offsetY);
groupCtx.transform.apply(groupCtx, currentTransform);
copyCtxState(currentCtx, groupCtx);
this.ctx = groupCtx;
this.setGState([
['BM', 'Normal'],
['ca', 1],
['CA', 1]
]);
this.groupStack.push(currentCtx);
this.groupLevel++;
},
endSMaskGroup: function CanvasGraphics_endSMaskGroup() {
var groupCtx = this.ctx;
this.groupLevel--;
this.ctx = this.groupStack.pop();
composeSMask(this.ctx, this.current.activeSMask, groupCtx);
this.ctx.restore();
},
save: function CanvasGraphics_save() {
this.ctx.save();
var old = this.current;
this.stateStack.push(old);
this.current = old.clone();
this.current.activeSMask = null;
},
restore: function CanvasGraphics_restore() {
if (this.stateStack.length !== 0) {
if (this.current.activeSMask !== null) {
this.endSMaskGroup();
}
this.current = this.stateStack.pop();
this.ctx.restore();
}
},
transform: function CanvasGraphics_transform(a, b, c, d, e, f) {
this.ctx.transform(a, b, c, d, e, f);
},
// Path
constructPath: function CanvasGraphics_constructPath(ops, args) {
var ctx = this.ctx;
var current = this.current;
var x = current.x, y = current.y;
for (var i = 0, j = 0, ii = ops.length; i < ii; i++) {
switch (ops[i] | 0) {
case OPS.moveTo:
x = args[j++];
y = args[j++];
ctx.moveTo(x, y);
break;
case OPS.lineTo:
x = args[j++];
y = args[j++];
ctx.lineTo(x, y);
break;
case OPS.curveTo:
x = args[j + 4];
y = args[j + 5];
ctx.bezierCurveTo(args[j], args[j + 1], args[j + 2], args[j + 3],
x, y);
j += 6;
break;
case OPS.curveTo2:
ctx.bezierCurveTo(x, y, args[j], args[j + 1],
args[j + 2], args[j + 3]);
x = args[j + 2];
y = args[j + 3];
j += 4;
break;
case OPS.curveTo3:
x = args[j + 2];
y = args[j + 3];
ctx.bezierCurveTo(args[j], args[j + 1], x, y, x, y);
j += 4;
break;
case OPS.closePath:
ctx.closePath();
break;
}
}
current.setCurrentPoint(x, y);
},
closePath: function CanvasGraphics_closePath() {
this.ctx.closePath();
},
rectangle: function CanvasGraphics_rectangle(x, y, width, height) {
if (width === 0) {
width = this.getSinglePixelWidth();
}
if (height === 0) {
height = this.getSinglePixelWidth();
}
this.ctx.rect(x, y, width, height);
},
stroke: function CanvasGraphics_stroke(consumePath) {
consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
var ctx = this.ctx;
var strokeColor = this.current.strokeColor;
if (this.current.lineWidth === 0) {
ctx.lineWidth = this.getSinglePixelWidth();
}
// For stroke we want to temporarily change the global alpha to the
// stroking alpha.
ctx.globalAlpha = this.current.strokeAlpha;
if (strokeColor && strokeColor.hasOwnProperty('type') &&
strokeColor.type === 'Pattern') {
// for patterns, we transform to pattern space, calculate
// the pattern, call stroke, and restore to user space
ctx.save();
ctx.strokeStyle = strokeColor.getPattern(ctx, this);
ctx.stroke();
ctx.restore();
} else {
ctx.stroke();
}
if (consumePath) {
this.consumePath();
}
// Restore the global alpha to the fill alpha
ctx.globalAlpha = this.current.fillAlpha;
},
closeStroke: function CanvasGraphics_closeStroke() {
this.closePath();
this.stroke();
},
fill: function CanvasGraphics_fill(consumePath) {
consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
var ctx = this.ctx;
var fillColor = this.current.fillColor;
var needRestore = false;
if (fillColor && fillColor.hasOwnProperty('type') &&
fillColor.type === 'Pattern') {
ctx.save();
ctx.fillStyle = fillColor.getPattern(ctx, this);
needRestore = true;
}
if (this.pendingEOFill) {
if (ctx.mozFillRule !== undefined) {
ctx.mozFillRule = 'evenodd';
ctx.fill();
ctx.mozFillRule = 'nonzero';
} else {
try {
ctx.fill('evenodd');
} catch (ex) {
// shouldn't really happen, but browsers might think differently
ctx.fill();
}
}
this.pendingEOFill = false;
} else {
ctx.fill();
}
if (needRestore) {
ctx.restore();
}
if (consumePath) {
this.consumePath();
}
},
eoFill: function CanvasGraphics_eoFill() {
this.pendingEOFill = true;
this.fill();
},
fillStroke: function CanvasGraphics_fillStroke() {
this.fill(false);
this.stroke(false);
this.consumePath();
},
eoFillStroke: function CanvasGraphics_eoFillStroke() {
this.pendingEOFill = true;
this.fillStroke();
},
closeFillStroke: function CanvasGraphics_closeFillStroke() {
this.closePath();
this.fillStroke();
},
closeEOFillStroke: function CanvasGraphics_closeEOFillStroke() {
this.pendingEOFill = true;
this.closePath();
this.fillStroke();
},
endPath: function CanvasGraphics_endPath() {
this.consumePath();
},
// Clipping
clip: function CanvasGraphics_clip() {
this.pendingClip = NORMAL_CLIP;
},
eoClip: function CanvasGraphics_eoClip() {
this.pendingClip = EO_CLIP;
},
// Text
beginText: function CanvasGraphics_beginText() {
this.current.textMatrix = IDENTITY_MATRIX;
this.current.textMatrixScale = 1;
this.current.x = this.current.lineX = 0;
this.current.y = this.current.lineY = 0;
},
endText: function CanvasGraphics_endText() {
var paths = this.pendingTextPaths;
var ctx = this.ctx;
if (paths === undefined) {
ctx.beginPath();
return;
}
ctx.save();
ctx.beginPath();
for (var i = 0; i < paths.length; i++) {
var path = paths[i];
ctx.setTransform.apply(ctx, path.transform);
ctx.translate(path.x, path.y);
path.addToPath(ctx, path.fontSize);
}
ctx.restore();
ctx.clip();
ctx.beginPath();
delete this.pendingTextPaths;
},
setCharSpacing: function CanvasGraphics_setCharSpacing(spacing) {
this.current.charSpacing = spacing;
},
setWordSpacing: function CanvasGraphics_setWordSpacing(spacing) {
this.current.wordSpacing = spacing;
},
setHScale: function CanvasGraphics_setHScale(scale) {
this.current.textHScale = scale / 100;
},
setLeading: function CanvasGraphics_setLeading(leading) {
this.current.leading = -leading;
},
setFont: function CanvasGraphics_setFont(fontRefName, size) {
var fontObj = this.commonObjs.get(fontRefName);
var current = this.current;
if (!fontObj) {
error('Can\'t find font for ' + fontRefName);
}
current.fontMatrix = (fontObj.fontMatrix ?
fontObj.fontMatrix : FONT_IDENTITY_MATRIX);
// A valid matrix needs all main diagonal elements to be non-zero
// This also ensures we bypass FF bugzilla bug #719844.
if (current.fontMatrix[0] === 0 ||
current.fontMatrix[3] === 0) {
warn('Invalid font matrix for font ' + fontRefName);
}
// The spec for Tf (setFont) says that 'size' specifies the font 'scale',
// and in some docs this can be negative (inverted x-y axes).
if (size < 0) {
size = -size;
current.fontDirection = -1;
} else {
current.fontDirection = 1;
}
this.current.font = fontObj;
this.current.fontSize = size;
if (fontObj.isType3Font) {
return; // we don't need ctx.font for Type3 fonts
}
var name = fontObj.loadedName || 'sans-serif';
var bold = fontObj.black ? (fontObj.bold ? 'bolder' : 'bold') :
(fontObj.bold ? 'bold' : 'normal');
var italic = fontObj.italic ? 'italic' : 'normal';
var typeface = '"' + name + '", ' + fontObj.fallbackName;
// Some font backends cannot handle fonts below certain size.
// Keeping the font at minimal size and using the fontSizeScale to change
// the current transformation matrix before the fillText/strokeText.
// See https://bugzilla.mozilla.org/show_bug.cgi?id=726227
var browserFontSize = size >= MIN_FONT_SIZE ? size : MIN_FONT_SIZE;
this.current.fontSizeScale = browserFontSize != MIN_FONT_SIZE ? 1.0 :
size / MIN_FONT_SIZE;
var rule = italic + ' ' + bold + ' ' + browserFontSize + 'px ' + typeface;
this.ctx.font = rule;
},
setTextRenderingMode: function CanvasGraphics_setTextRenderingMode(mode) {
this.current.textRenderingMode = mode;
},
setTextRise: function CanvasGraphics_setTextRise(rise) {
this.current.textRise = rise;
},
moveText: function CanvasGraphics_moveText(x, y) {
this.current.x = this.current.lineX += x;
this.current.y = this.current.lineY += y;
},
setLeadingMoveText: function CanvasGraphics_setLeadingMoveText(x, y) {
this.setLeading(-y);
this.moveText(x, y);
},
setTextMatrix: function CanvasGraphics_setTextMatrix(a, b, c, d, e, f) {
this.current.textMatrix = [a, b, c, d, e, f];
this.current.textMatrixScale = Math.sqrt(a * a + b * b);
this.current.x = this.current.lineX = 0;
this.current.y = this.current.lineY = 0;
},
nextLine: function CanvasGraphics_nextLine() {
this.moveText(0, this.current.leading);
},
paintChar: function CanvasGraphics_paintChar(character, x, y) {
var ctx = this.ctx;
var current = this.current;
var font = current.font;
var textRenderingMode = current.textRenderingMode;
var fontSize = current.fontSize / current.fontSizeScale;
var fillStrokeMode = textRenderingMode &
TextRenderingMode.FILL_STROKE_MASK;
var isAddToPathSet = !!(textRenderingMode &
TextRenderingMode.ADD_TO_PATH_FLAG);
var addToPath;
if (font.disableFontFace || isAddToPathSet) {
addToPath = font.getPathGenerator(this.commonObjs, character);
}
if (font.disableFontFace) {
ctx.save();
ctx.translate(x, y);
ctx.beginPath();
addToPath(ctx, fontSize);
if (fillStrokeMode === TextRenderingMode.FILL ||
fillStrokeMode === TextRenderingMode.FILL_STROKE) {
ctx.fill();
}
if (fillStrokeMode === TextRenderingMode.STROKE ||
fillStrokeMode === TextRenderingMode.FILL_STROKE) {
ctx.stroke();
}
ctx.restore();
} else {
if (fillStrokeMode === TextRenderingMode.FILL ||
fillStrokeMode === TextRenderingMode.FILL_STROKE) {
ctx.fillText(character, x, y);
}
if (fillStrokeMode === TextRenderingMode.STROKE ||
fillStrokeMode === TextRenderingMode.FILL_STROKE) {
ctx.strokeText(character, x, y);
}
}
if (isAddToPathSet) {
var paths = this.pendingTextPaths || (this.pendingTextPaths = []);
paths.push({
transform: ctx.mozCurrentTransform,
x: x,
y: y,
fontSize: fontSize,
addToPath: addToPath
});
}
},
get isFontSubpixelAAEnabled() {
// Checks if anti-aliasing is enabled when scaled text is painted.
// On Windows GDI scaled fonts looks bad.
var ctx = document.createElement('canvas').getContext('2d');
ctx.scale(1.5, 1);
ctx.fillText('I', 0, 10);
var data = ctx.getImageData(0, 0, 10, 10).data;
var enabled = false;
for (var i = 3; i < data.length; i += 4) {
if (data[i] > 0 && data[i] < 255) {
enabled = true;
break;
}
}
return shadow(this, 'isFontSubpixelAAEnabled', enabled);
},
showText: function CanvasGraphics_showText(glyphs) {
var current = this.current;
var font = current.font;
if (font.isType3Font) {
return this.showType3Text(glyphs);
}
var fontSize = current.fontSize;
if (fontSize === 0) {
return;
}
var ctx = this.ctx;
var fontSizeScale = current.fontSizeScale;
var charSpacing = current.charSpacing;
var wordSpacing = current.wordSpacing;
var fontDirection = current.fontDirection;
var textHScale = current.textHScale * fontDirection;
var glyphsLength = glyphs.length;
var vertical = font.vertical;
var defaultVMetrics = font.defaultVMetrics;
var widthAdvanceScale = fontSize * current.fontMatrix[0];
var simpleFillText =
current.textRenderingMode === TextRenderingMode.FILL &&
!font.disableFontFace;
ctx.save();
ctx.transform.apply(ctx, current.textMatrix);
ctx.translate(current.x, current.y + current.textRise);
if (fontDirection > 0) {
ctx.scale(textHScale, -1);
} else {
ctx.scale(textHScale, 1);
}
var lineWidth = current.lineWidth;
var scale = current.textMatrixScale;
if (scale === 0 || lineWidth === 0) {
lineWidth = this.getSinglePixelWidth();
} else {
lineWidth /= scale;
}
if (fontSizeScale != 1.0) {
ctx.scale(fontSizeScale, fontSizeScale);
lineWidth /= fontSizeScale;
}
ctx.lineWidth = lineWidth;
var x = 0, i;
for (i = 0; i < glyphsLength; ++i) {
var glyph = glyphs[i];
if (glyph === null) {
// word break
x += fontDirection * wordSpacing;
continue;
} else if (isNum(glyph)) {
x += -glyph * fontSize * 0.001;
continue;
}
var restoreNeeded = false;
var character = glyph.fontChar;
var accent = glyph.accent;
var scaledX, scaledY, scaledAccentX, scaledAccentY;
var width = glyph.width;
if (vertical) {
var vmetric, vx, vy;
vmetric = glyph.vmetric || defaultVMetrics;
vx = glyph.vmetric ? vmetric[1] : width * 0.5;
vx = -vx * widthAdvanceScale;
vy = vmetric[2] * widthAdvanceScale;
width = vmetric ? -vmetric[0] : width;
scaledX = vx / fontSizeScale;
scaledY = (x + vy) / fontSizeScale;
} else {
scaledX = x / fontSizeScale;
scaledY = 0;
}
if (font.remeasure && width > 0 && this.isFontSubpixelAAEnabled) {
// some standard fonts may not have the exact width, trying to
// rescale per character
var measuredWidth = ctx.measureText(character).width * 1000 /
fontSize * fontSizeScale;
var characterScaleX = width / measuredWidth;
restoreNeeded = true;
ctx.save();
ctx.scale(characterScaleX, 1);
scaledX /= characterScaleX;
}
if (simpleFillText && !accent) {
// common case
ctx.fillText(character, scaledX, scaledY);
} else {
this.paintChar(character, scaledX, scaledY);
if (accent) {
scaledAccentX = scaledX + accent.offset.x / fontSizeScale;
scaledAccentY = scaledY - accent.offset.y / fontSizeScale;
this.paintChar(accent.fontChar, scaledAccentX, scaledAccentY);
}
}
var charWidth = width * widthAdvanceScale + charSpacing * fontDirection;
x += charWidth;
if (restoreNeeded) {
ctx.restore();
}
}
if (vertical) {
current.y -= x * textHScale;
} else {
current.x += x * textHScale;
}
ctx.restore();
},
showType3Text: function CanvasGraphics_showType3Text(glyphs) {
// Type3 fonts - each glyph is a "mini-PDF"
var ctx = this.ctx;
var current = this.current;
var font = current.font;
var fontSize = current.fontSize;
var fontDirection = current.fontDirection;
var charSpacing = current.charSpacing;
var wordSpacing = current.wordSpacing;
var textHScale = current.textHScale * fontDirection;
var fontMatrix = current.fontMatrix || FONT_IDENTITY_MATRIX;
var glyphsLength = glyphs.length;
var i, glyph, width;
if (fontSize === 0) {
return;
}
ctx.save();
ctx.transform.apply(ctx, current.textMatrix);
ctx.translate(current.x, current.y);
ctx.scale(textHScale, 1);
for (i = 0; i < glyphsLength; ++i) {
glyph = glyphs[i];
if (glyph === null) {
// word break
this.ctx.translate(wordSpacing, 0);
current.x += wordSpacing * textHScale;
continue;
} else if (isNum(glyph)) {
var spacingLength = -glyph * 0.001 * fontSize;
this.ctx.translate(spacingLength, 0);
current.x += spacingLength * textHScale;
continue;
}
this.processingType3 = glyph;
this.save();
ctx.scale(fontSize, fontSize);
ctx.transform.apply(ctx, fontMatrix);
var operatorList = font.charProcOperatorList[glyph.operatorListId];
this.executeOperatorList(operatorList);
this.restore();
var transformed = Util.applyTransform([glyph.width, 0], fontMatrix);
width = ((transformed[0] * fontSize + charSpacing) * fontDirection);
ctx.translate(width, 0);
current.x += width * textHScale;
}
ctx.restore();
this.processingType3 = null;
},
// Type3 fonts
setCharWidth: function CanvasGraphics_setCharWidth(xWidth, yWidth) {
// We can safely ignore this since the width should be the same
// as the width in the Widths array.
},
setCharWidthAndBounds: function CanvasGraphics_setCharWidthAndBounds(xWidth,
yWidth,
llx,
lly,
urx,
ury) {
// TODO According to the spec we're also suppose to ignore any operators
// that set color or include images while processing this type3 font.
this.rectangle(llx, lly, urx - llx, ury - lly);
this.clip();
this.endPath();
},
// Color
getColorN_Pattern: function CanvasGraphics_getColorN_Pattern(IR) {
var pattern;
if (IR[0] === 'TilingPattern') {
var color = IR[1];
pattern = new TilingPattern(IR, color, this.ctx, this.objs,
this.commonObjs, this.baseTransform);
} else {
pattern = getShadingPatternFromIR(IR);
}
return pattern;
},
setStrokeColorN: function CanvasGraphics_setStrokeColorN(/*...*/) {
this.current.strokeColor = this.getColorN_Pattern(arguments);
},
setFillColorN: function CanvasGraphics_setFillColorN(/*...*/) {
this.current.fillColor = this.getColorN_Pattern(arguments);
},
setStrokeRGBColor: function CanvasGraphics_setStrokeRGBColor(r, g, b) {
var color = Util.makeCssRgb(arguments);
this.ctx.strokeStyle = color;
this.current.strokeColor = color;
},
setFillRGBColor: function CanvasGraphics_setFillRGBColor(r, g, b) {
var color = Util.makeCssRgb(arguments);
this.ctx.fillStyle = color;
this.current.fillColor = color;
},
shadingFill: function CanvasGraphics_shadingFill(patternIR) {
var ctx = this.ctx;
this.save();
var pattern = getShadingPatternFromIR(patternIR);
ctx.fillStyle = pattern.getPattern(ctx, this, true);
var inv = ctx.mozCurrentTransformInverse;
if (inv) {
var canvas = ctx.canvas;
var width = canvas.width;
var height = canvas.height;
var bl = Util.applyTransform([0, 0], inv);
var br = Util.applyTransform([0, height], inv);
var ul = Util.applyTransform([width, 0], inv);
var ur = Util.applyTransform([width, height], inv);
var x0 = Math.min(bl[0], br[0], ul[0], ur[0]);
var y0 = Math.min(bl[1], br[1], ul[1], ur[1]);
var x1 = Math.max(bl[0], br[0], ul[0], ur[0]);
var y1 = Math.max(bl[1], br[1], ul[1], ur[1]);
this.ctx.fillRect(x0, y0, x1 - x0, y1 - y0);
} else {
// HACK to draw the gradient onto an infinite rectangle.
// PDF gradients are drawn across the entire image while
// Canvas only allows gradients to be drawn in a rectangle
// The following bug should allow us to remove this.
// https://bugzilla.mozilla.org/show_bug.cgi?id=664884
this.ctx.fillRect(-1e10, -1e10, 2e10, 2e10);
}
this.restore();
},
// Images
beginInlineImage: function CanvasGraphics_beginInlineImage() {
error('Should not call beginInlineImage');
},
beginImageData: function CanvasGraphics_beginImageData() {
error('Should not call beginImageData');
},
paintFormXObjectBegin: function CanvasGraphics_paintFormXObjectBegin(matrix,
bbox) {
this.save();
this.baseTransformStack.push(this.baseTransform);
if (isArray(matrix) && 6 === matrix.length) {
this.transform.apply(this, matrix);
}
this.baseTransform = this.ctx.mozCurrentTransform;
if (isArray(bbox) && 4 === bbox.length) {
var width = bbox[2] - bbox[0];
var height = bbox[3] - bbox[1];
this.rectangle(bbox[0], bbox[1], width, height);
this.clip();
this.endPath();
}
},
paintFormXObjectEnd: function CanvasGraphics_paintFormXObjectEnd() {
this.restore();
this.baseTransform = this.baseTransformStack.pop();
},
beginGroup: function CanvasGraphics_beginGroup(group) {
this.save();
var currentCtx = this.ctx;
// TODO non-isolated groups - according to Rik at adobe non-isolated
// group results aren't usually that different and they even have tools
// that ignore this setting. Notes from Rik on implmenting:
// - When you encounter an transparency group, create a new canvas with
// the dimensions of the bbox
// - copy the content from the previous canvas to the new canvas
// - draw as usual
// - remove the backdrop alpha:
// alphaNew = 1 - (1 - alpha)/(1 - alphaBackdrop) with 'alpha' the alpha
// value of your transparency group and 'alphaBackdrop' the alpha of the
// backdrop
// - remove background color:
// colorNew = color - alphaNew *colorBackdrop /(1 - alphaNew)
if (!group.isolated) {
info('TODO: Support non-isolated groups.');
}
// TODO knockout - supposedly possible with the clever use of compositing
// modes.
if (group.knockout) {
warn('Knockout groups not supported.');
}
var currentTransform = currentCtx.mozCurrentTransform;
if (group.matrix) {
currentCtx.transform.apply(currentCtx, group.matrix);
}
assert(group.bbox, 'Bounding box is required.');
// Based on the current transform figure out how big the bounding box
// will actually be.
var bounds = Util.getAxialAlignedBoundingBox(
group.bbox,
currentCtx.mozCurrentTransform);
// Clip the bounding box to the current canvas.
var canvasBounds = [0,
0,
currentCtx.canvas.width,
currentCtx.canvas.height];
bounds = Util.intersect(bounds, canvasBounds) || [0, 0, 0, 0];
// Use ceil in case we're between sizes so we don't create canvas that is
// too small and make the canvas at least 1x1 pixels.
var offsetX = Math.floor(bounds[0]);
var offsetY = Math.floor(bounds[1]);
var drawnWidth = Math.max(Math.ceil(bounds[2]) - offsetX, 1);
var drawnHeight = Math.max(Math.ceil(bounds[3]) - offsetY, 1);
var scaleX = 1, scaleY = 1;
if (drawnWidth > MAX_GROUP_SIZE) {
scaleX = drawnWidth / MAX_GROUP_SIZE;
drawnWidth = MAX_GROUP_SIZE;
}
if (drawnHeight > MAX_GROUP_SIZE) {
scaleY = drawnHeight / MAX_GROUP_SIZE;
drawnHeight = MAX_GROUP_SIZE;
}
var cacheId = 'groupAt' + this.groupLevel;
if (group.smask) {
// Using two cache entries is case if masks are used one after another.
cacheId += '_smask_' + ((this.smaskCounter++) % 2);
}
var scratchCanvas = CachedCanvases.getCanvas(
cacheId, drawnWidth, drawnHeight, true);
var groupCtx = scratchCanvas.context;
// Since we created a new canvas that is just the size of the bounding box
// we have to translate the group ctx.
groupCtx.scale(1 / scaleX, 1 / scaleY);
groupCtx.translate(-offsetX, -offsetY);
groupCtx.transform.apply(groupCtx, currentTransform);
if (group.smask) {
// Saving state and cached mask to be used in setGState.
this.smaskStack.push({
canvas: scratchCanvas.canvas,
context: groupCtx,
offsetX: offsetX,
offsetY: offsetY,
scaleX: scaleX,
scaleY: scaleY,
subtype: group.smask.subtype,
backdrop: group.smask.backdrop
});
} else {
// Setup the current ctx so when the group is popped we draw it at the
// right location.
currentCtx.setTransform(1, 0, 0, 1, 0, 0);
currentCtx.translate(offsetX, offsetY);
currentCtx.scale(scaleX, scaleY);
}
// The transparency group inherits all off the current graphics state
// except the blend mode, soft mask, and alpha constants.
copyCtxState(currentCtx, groupCtx);
this.ctx = groupCtx;
this.setGState([
['BM', 'Normal'],
['ca', 1],
['CA', 1]
]);
this.groupStack.push(currentCtx);
this.groupLevel++;
},
endGroup: function CanvasGraphics_endGroup(group) {
this.groupLevel--;
var groupCtx = this.ctx;
this.ctx = this.groupStack.pop();
// Turn off image smoothing to avoid sub pixel interpolation which can
// look kind of blurry for some pdfs.
if (this.ctx.imageSmoothingEnabled !== undefined) {
this.ctx.imageSmoothingEnabled = false;
} else {
this.ctx.mozImageSmoothingEnabled = false;
}
if (group.smask) {
this.tempSMask = this.smaskStack.pop();
} else {
this.ctx.drawImage(groupCtx.canvas, 0, 0);
}
this.restore();
},
beginAnnotations: function CanvasGraphics_beginAnnotations() {
this.save();
this.current = new CanvasExtraState();
},
endAnnotations: function CanvasGraphics_endAnnotations() {
this.restore();
},
beginAnnotation: function CanvasGraphics_beginAnnotation(rect, transform,
matrix) {
this.save();
if (isArray(rect) && 4 === rect.length) {
var width = rect[2] - rect[0];
var height = rect[3] - rect[1];
this.rectangle(rect[0], rect[1], width, height);
this.clip();
this.endPath();
}
this.transform.apply(this, transform);
this.transform.apply(this, matrix);
},
endAnnotation: function CanvasGraphics_endAnnotation() {
this.restore();
},
paintJpegXObject: function CanvasGraphics_paintJpegXObject(objId, w, h) {
var domImage = this.objs.get(objId);
if (!domImage) {
warn('Dependent image isn\'t ready yet');
return;
}
this.save();
var ctx = this.ctx;
// scale the image to the unit square
ctx.scale(1 / w, -1 / h);
ctx.drawImage(domImage, 0, 0, domImage.width, domImage.height,
0, -h, w, h);
if (this.imageLayer) {
var currentTransform = ctx.mozCurrentTransformInverse;
var position = this.getCanvasPosition(0, 0);
this.imageLayer.appendImage({
objId: objId,
left: position[0],
top: position[1],
width: w / currentTransform[0],
height: h / currentTransform[3]
});
}
this.restore();
},
paintImageMaskXObject: function CanvasGraphics_paintImageMaskXObject(img) {
var ctx = this.ctx;
var width = img.width, height = img.height;
var glyph = this.processingType3;
if (COMPILE_TYPE3_GLYPHS && glyph && !('compiled' in glyph)) {
var MAX_SIZE_TO_COMPILE = 1000;
if (width <= MAX_SIZE_TO_COMPILE && height <= MAX_SIZE_TO_COMPILE) {
glyph.compiled =
compileType3Glyph({data: img.data, width: width, height: height});
} else {
glyph.compiled = null;
}
}
if (glyph && glyph.compiled) {
glyph.compiled(ctx);
return;
}
var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
var maskCtx = maskCanvas.context;
maskCtx.save();
putBinaryImageMask(maskCtx, img);
maskCtx.globalCompositeOperation = 'source-in';
var fillColor = this.current.fillColor;
maskCtx.fillStyle = (fillColor && fillColor.hasOwnProperty('type') &&
fillColor.type === 'Pattern') ?
fillColor.getPattern(maskCtx, this) : fillColor;
maskCtx.fillRect(0, 0, width, height);
maskCtx.restore();
this.paintInlineImageXObject(maskCanvas.canvas);
},
paintImageMaskXObjectRepeat:
function CanvasGraphics_paintImageMaskXObjectRepeat(imgData, scaleX,
scaleY, positions) {
var width = imgData.width;
var height = imgData.height;
var ctx = this.ctx;
var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
var maskCtx = maskCanvas.context;
maskCtx.save();
putBinaryImageMask(maskCtx, imgData);
maskCtx.globalCompositeOperation = 'source-in';
var fillColor = this.current.fillColor;
maskCtx.fillStyle = (fillColor && fillColor.hasOwnProperty('type') &&
fillColor.type === 'Pattern') ?
fillColor.getPattern(maskCtx, this) : fillColor;
maskCtx.fillRect(0, 0, width, height);
maskCtx.restore();
for (var i = 0, ii = positions.length; i < ii; i += 2) {
ctx.save();
ctx.transform(scaleX, 0, 0, scaleY, positions[i], positions[i + 1]);
ctx.scale(1, -1);
ctx.drawImage(maskCanvas.canvas, 0, 0, width, height,
0, -1, 1, 1);
ctx.restore();
}
},
paintImageMaskXObjectGroup:
function CanvasGraphics_paintImageMaskXObjectGroup(images) {
var ctx = this.ctx;
for (var i = 0, ii = images.length; i < ii; i++) {
var image = images[i];
var width = image.width, height = image.height;
var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
var maskCtx = maskCanvas.context;
maskCtx.save();
putBinaryImageMask(maskCtx, image);
maskCtx.globalCompositeOperation = 'source-in';
var fillColor = this.current.fillColor;
maskCtx.fillStyle = (fillColor && fillColor.hasOwnProperty('type') &&
fillColor.type === 'Pattern') ?
fillColor.getPattern(maskCtx, this) : fillColor;
maskCtx.fillRect(0, 0, width, height);
maskCtx.restore();
ctx.save();
ctx.transform.apply(ctx, image.transform);
ctx.scale(1, -1);
ctx.drawImage(maskCanvas.canvas, 0, 0, width, height,
0, -1, 1, 1);
ctx.restore();
}
},
paintImageXObject: function CanvasGraphics_paintImageXObject(objId) {
var imgData = this.objs.get(objId);
if (!imgData) {
warn('Dependent image isn\'t ready yet');
return;
}
this.paintInlineImageXObject(imgData);
},
paintImageXObjectRepeat:
function CanvasGraphics_paintImageXObjectRepeat(objId, scaleX, scaleY,
positions) {
var imgData = this.objs.get(objId);
if (!imgData) {
warn('Dependent image isn\'t ready yet');
return;
}
var width = imgData.width;
var height = imgData.height;
var map = [];
for (var i = 0, ii = positions.length; i < ii; i += 2) {
map.push({transform: [scaleX, 0, 0, scaleY, positions[i],
positions[i + 1]], x: 0, y: 0, w: width, h: height});
}
this.paintInlineImageXObjectGroup(imgData, map);
},
paintInlineImageXObject:
function CanvasGraphics_paintInlineImageXObject(imgData) {
var width = imgData.width;
var height = imgData.height;
var ctx = this.ctx;
this.save();
// scale the image to the unit square
ctx.scale(1 / width, -1 / height);
var currentTransform = ctx.mozCurrentTransformInverse;
var a = currentTransform[0], b = currentTransform[1];
var widthScale = Math.max(Math.sqrt(a * a + b * b), 1);
var c = currentTransform[2], d = currentTransform[3];
var heightScale = Math.max(Math.sqrt(c * c + d * d), 1);
var imgToPaint, tmpCanvas;
// instanceof HTMLElement does not work in jsdom node.js module
if (imgData instanceof HTMLElement || !imgData.data) {
imgToPaint = imgData;
} else {
tmpCanvas = CachedCanvases.getCanvas('inlineImage', width, height);
var tmpCtx = tmpCanvas.context;
putBinaryImageData(tmpCtx, imgData);
imgToPaint = tmpCanvas.canvas;
}
var paintWidth = width, paintHeight = height;
var tmpCanvasId = 'prescale1';
// Vertial or horizontal scaling shall not be more than 2 to not loose the
// pixels during drawImage operation, painting on the temporary canvas(es)
// that are twice smaller in size
while ((widthScale > 2 && paintWidth > 1) ||
(heightScale > 2 && paintHeight > 1)) {
var newWidth = paintWidth, newHeight = paintHeight;
if (widthScale > 2 && paintWidth > 1) {
newWidth = Math.ceil(paintWidth / 2);
widthScale /= paintWidth / newWidth;
}
if (heightScale > 2 && paintHeight > 1) {
newHeight = Math.ceil(paintHeight / 2);
heightScale /= paintHeight / newHeight;
}
tmpCanvas = CachedCanvases.getCanvas(tmpCanvasId, newWidth, newHeight);
tmpCtx = tmpCanvas.context;
tmpCtx.clearRect(0, 0, newWidth, newHeight);
tmpCtx.drawImage(imgToPaint, 0, 0, paintWidth, paintHeight,
0, 0, newWidth, newHeight);
imgToPaint = tmpCanvas.canvas;
paintWidth = newWidth;
paintHeight = newHeight;
tmpCanvasId = tmpCanvasId === 'prescale1' ? 'prescale2' : 'prescale1';
}
ctx.drawImage(imgToPaint, 0, 0, paintWidth, paintHeight,
0, -height, width, height);
if (this.imageLayer) {
var position = this.getCanvasPosition(0, -height);
this.imageLayer.appendImage({
imgData: imgData,
left: position[0],
top: position[1],
width: width / currentTransform[0],
height: height / currentTransform[3]
});
}
this.restore();
},
paintInlineImageXObjectGroup:
function CanvasGraphics_paintInlineImageXObjectGroup(imgData, map) {
var ctx = this.ctx;
var w = imgData.width;
var h = imgData.height;
var tmpCanvas = CachedCanvases.getCanvas('inlineImage', w, h);
var tmpCtx = tmpCanvas.context;
putBinaryImageData(tmpCtx, imgData);
for (var i = 0, ii = map.length; i < ii; i++) {
var entry = map[i];
ctx.save();
ctx.transform.apply(ctx, entry.transform);
ctx.scale(1, -1);
ctx.drawImage(tmpCanvas.canvas, entry.x, entry.y, entry.w, entry.h,
0, -1, 1, 1);
if (this.imageLayer) {
var position = this.getCanvasPosition(entry.x, entry.y);
this.imageLayer.appendImage({
imgData: imgData,
left: position[0],
top: position[1],
width: w,
height: h
});
}
ctx.restore();
}
},
paintSolidColorImageMask:
function CanvasGraphics_paintSolidColorImageMask() {
this.ctx.fillRect(0, 0, 1, 1);
},
// Marked content
markPoint: function CanvasGraphics_markPoint(tag) {
// TODO Marked content.
},
markPointProps: function CanvasGraphics_markPointProps(tag, properties) {
// TODO Marked content.
},
beginMarkedContent: function CanvasGraphics_beginMarkedContent(tag) {
// TODO Marked content.
},
beginMarkedContentProps: function CanvasGraphics_beginMarkedContentProps(
tag, properties) {
// TODO Marked content.
},
endMarkedContent: function CanvasGraphics_endMarkedContent() {
// TODO Marked content.
},
// Compatibility
beginCompat: function CanvasGraphics_beginCompat() {
// TODO ignore undefined operators (should we do that anyway?)
},
endCompat: function CanvasGraphics_endCompat() {
// TODO stop ignoring undefined operators
},
// Helper functions
consumePath: function CanvasGraphics_consumePath() {
var ctx = this.ctx;
if (this.pendingClip) {
if (this.pendingClip === EO_CLIP) {
if (ctx.mozFillRule !== undefined) {
ctx.mozFillRule = 'evenodd';
ctx.clip();
ctx.mozFillRule = 'nonzero';
} else {
try {
ctx.clip('evenodd');
} catch (ex) {
// shouldn't really happen, but browsers might think differently
ctx.clip();
}
}
} else {
ctx.clip();
}
this.pendingClip = null;
}
ctx.beginPath();
},
getSinglePixelWidth: function CanvasGraphics_getSinglePixelWidth(scale) {
var inverse = this.ctx.mozCurrentTransformInverse;
// max of the current horizontal and vertical scale
return Math.sqrt(Math.max(
(inverse[0] * inverse[0] + inverse[1] * inverse[1]),
(inverse[2] * inverse[2] + inverse[3] * inverse[3])));
},
getCanvasPosition: function CanvasGraphics_getCanvasPosition(x, y) {
var transform = this.ctx.mozCurrentTransform;
return [
transform[0] * x + transform[2] * y + transform[4],
transform[1] * x + transform[3] * y + transform[5]
];
}
};
for (var op in OPS) {
CanvasGraphics.prototype[OPS[op]] = CanvasGraphics.prototype[op];
}
return CanvasGraphics;
})();