Updates to make this easier to read and add a small introduction

Tim van der Meij 2015-08-12 23:37:19 +02:00
parent bbbd064b5d
commit 4d0633923d

@ -1,15 +1,17 @@
This page outlines the style conventions that PDF.js follows to maintain a consistent codebase. We ask each contributor that creates a pull request to adhere to these conventions. Some of these conventions will also be checked automatically by a linting tool after each push to a branch of a pull request.
## General
* Indentation - 2 spaces
* Line Length - 80 characters
* [Required License in File Header](https://github.com/mozilla/pdf.js/wiki/License-Headers)
* Indentation: 2 spaces
* Line length: 80 characters
* Required license in header: see https://github.com/mozilla/pdf.js/blob/master/web/viewer.js#L1-L16
## Naming
* Variables and functions - lowerCamelCase
* Constructor-like functions - UpperCamelCase
* Constants - ALL_UPPER_CASE_WITH_UNDERSCORES
* Variables and functions: lowerCamelCase
* Constructor-like functions: UpperCamelCase
* Constants: ALL_UPPER_CASE_WITH_UNDERSCORES
## Braces
* Always use braces and put them on same line, even for single line control statements.
Always use braces and put them on same line, even for single line control statements:
```javascript
if (someVar) {
@ -19,15 +21,15 @@ if (someVar) {
}
```
## White Space
* Space after control statements (if, else, while, for, ...)
## White space
Keep one space after control statements (if, else, while, for, et cetera):
```javascript
if (someVar) {
```
## Equalities
* Use only strict equalities (and inequalities), e.g.
Use only strict equalities (`===`) and inequalities (`!==`):
```javascript
if (someVar === conditionA) {
@ -38,8 +40,7 @@ if (someVar === conditionA) {
```
## Variables
Variables must be defined only once within a function scope. Preferably at the top of the function.
Variables must be defined only once within a function scope, preferably at the top of the function.
## Classes
The standard way of creating classes in PDF.js is the following. Please note that by class we mean an object that is class-like. Also, note the naming of all anonymous functions.